Author: Russell Reagan
Date: 05:36:55 01/30/03
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On January 30, 2003 at 07:02:39, Ed Schröder wrote: >On January 29, 2003 at 23:29:36, Russell Reagan wrote: > >>http://members.home.nl/matador/chess840.htm#INTRO >> >>From Ed's page... >> >>switch (piece_type) { case 0 : goto empty; >> case 1 : goto white_pawn; // evaluate white pawn >> case 2 : goto white_knight; // evaluate white knight >> case 3 : goto white_bishop; >> case 4 : goto white_rook; >> case 5 : goto white_queen; >> case 6 : goto white_king; >> case 7 : goto black_pawn; // evaluate black pawn >> case 8 : goto black_knight; >> case 9 : goto black_bishop; >> case 10 : goto black_rook; >> case 11 : goto black_queen; >> case 12 : goto black_king; } > >Any reasonable compiler will translate the above into 2 assembler statements, >someling like: > > mov EAX, dword ptr piece_type > JMP TABLE [EAX] > >Nothing can beat that. Just generate an ASM file to see it work. > >Explanation: the trick is that the compiler will generate an internal table (not >visible for the programmer) where it calculates all the effective addresses of >the labels mentioned in the switch/case statement. > >Then using the "piece_type" in register EAX it does an "indirect jump", only a >few cycles. > >Of course, the sequence must be in reasonable order otherwise the compiler will >not recognize the possibility. > >Ed Hi Ed, Let me see if I understand. It is an indirect jump, which will be at least as slow as a mispredicted conditional. The reason this is faster is because since you have 13 possible values for piece_type, you do ONE indirect jump as opposed to (potentially) 12 mispredicted conditionals. Is this your reasoning? Thanks, Russell > >>On one portion of Ed's discussion of Rebel (see above), he talks about using >>"indirect addressing". I get the impression from Ed's words that this method is >>supposed to fast. I understand his discussion to mean that if you create a >>switch statement like he does, you create a jump table and avoid a bunch of >>conditionals. >> >>However, in past discussions, I recall hearing that using a function pointer is >>going to be at least as slow as conditional, so I asked someone, and was told >>that Ed's example should be no different than using a function pointer or >>virtual functions. >> >>Ed talks about this method as if it is a good thing to use. So what is the >>advantage of it? Either someone is mistaken, or Ed and the guy I talked to are >>talking about different things.
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