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Subject: Re: quiescent nodes, and history heuristic....

Author: Robert Hyatt

Date: 09:51:09 01/30/03

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On January 30, 2003 at 09:02:06, Joel wrote:

>Hey All,
>
>Just wondering whether anyone here has had any success with some kind of history
>heuristic ordering approach as compared to say MVV/LVA?
>
>Also, are there any good sites which talk about implementing a SEE? I have been
>playing around on paper, but I suspect I am using more data structures than I
>really need. Should I expect to be losing some degree of accuracy when
>implementing a SEE as compared to a simple MVV/LVA approach?
>
>
>Regards,
>
>Joel


Using SEE you should see _more_ accuracy, not less.  SEE is inherently more
accurate
because it can detect that QxP wins a pawn while QxR loses a queen for a rook.
MVV/LVA
will like QXR better (most valuable victim first).

You can look at the Crafty source, "swap.c" to see how it might be
implemented...

It is not a lot of code.



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