Author: Danniel Corbit
Date: 12:41:42 09/27/98
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On September 27, 1998 at 14:36:22, Robert Hyatt wrote: [snip] >that's only true if you use the C++ syntactical tricks without using the >major C++ functionality, namely object constructors/destructor stuff, which >is where the overhead grows quickly. Actually, constructors/destructors are no more or less efficient than malloc/free+initialization calls, and you don't have to remember stuff. There are real penalties in C++ though. RTTI, exception handling and a few things of that nature can add overhead. It's less than one percent though. The algorithm chosen is so much more important than the language used that the language choice truly pales in comparison. There are some tiny gains for assembly also. For instance, you cannot do a rotate right with carry or rotate left with carry in a single cpu cycle in C or C++ like you can in assembly. On the other hand, optimizing compilers can do some pretty clever stuff that assembly language programmers would be hard-put to find. Typically, 90% of the time spent in a program happens in 5 or 10% of the code. So if you optimize the hot spots, that is where the benefits are to be reaped. But I agree with Amir that little will be gained by rehashing the choice of programming language. There are very successful assembly, C and C++ programs that I am aware of. If one had a large advantage, they would all be written in that language.
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