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Subject: Re: speed question

Author: Filip Tvrzsky

Date: 04:43:29 02/20/03

Go up one level in this thread


On February 20, 2003 at 07:13:58, Uri Blass wrote:

>On February 20, 2003 at 06:54:01, Filip Tvrzsky wrote:
>
>>On February 20, 2003 at 06:26:39, Uri Blass wrote:
>>
>>>On February 19, 2003 at 10:45:27, Dezhi Zhao wrote:
>>>
>>>>On February 19, 2003 at 09:57:13, Uri Blass wrote:
>>>>
>>>>>On February 19, 2003 at 09:41:35, Dezhi Zhao wrote:
>>>>>
>>>>>>On February 19, 2003 at 06:39:49, Uri Blass wrote:
>>>>>>
>>>>>>>I try to do movei faster and there are things that are supposed to do it
>>>>>>>slightly faster but for some reasons do it slower so I deleted them(Maybe it is
>>>>>>>better if I ignore it because it is a compiler optimization noise but I do not
>>>>>>>like to see the program slower even if it is only 0.1% slower).
>>>>>>>
>>>>>>>Note that I do not use now compiler optimization except optimize for speed with
>>>>>>>visual C++6.
>>>>>>>
>>>>>>>
>>>>>>>Here is an example:
>>>>>>>My function of adding pawn moves to the stack of moves get 2 numbers(from,to).
>>>>>>>
>>>>>>>I found that special functions to generate white moves one square forward,white
>>>>>>>moves 2 pawns forward,black pawns one square forward,...helped me to do movei
>>>>>>>faster.
>>>>>>>
>>>>>>>Common sense say that now I do not need 2 numbers in my functions because
>>>>>>>I always have to=from-8 in
>>>>>>>
>>>>>>>Here is my function.
>>>>>>>to is always from-8 and the question is if I can take advantage of that fact.
>>>>>>>
>>>>>>>static void gen_quietblackslowpawns(int from,int to)
>>>>>>>{
>>>>>>>	gen_t *g;
>>>>>>>	if (to<=7)
>>>>>>>	{
>>>>>>>		gen_promote(from,to);
>>>>>>>		return;
>>>>>>>	}
>>>>>>>	g=&gen_dat[first_move[ply+1]++];
>>>>>>>	g->m.b.from=(char)from;
>>>>>>>	g->m.b.to=(char) to;
>>>>>>>	g->m.b.promote=0;
>>>>>>>	g->m.b.bits=16;
>>>>>>>	#if MODE!=MODE_PERFT
>>>>>>>	g->score = history[from][to];
>>>>>>>	g->index=-10000;
>>>>>>>    #endif
>>>>>>>}
>>>>>>
>>>>>>I think you can get a little from that fact. It will save a few push and pop
>>>>>>operations.
>>>>>>
>>>>>>By the way, if you really want to optimize this function, you should consider
>>>>>>re-designing the b structure so that the move can be saved in a single write
>>>>>>operation, instead of 4.
>>>>>
>>>>>Thanks for the advise but how do I do it
>>>>>
>>>>>I have the same data structure as tscp here(Note that 90% of my code is
>>>>>different than tscp but I copied part of it's data structures).
>>>>>
>>>>>Here is my b structure
>>>>>
>>>>>typedef struct
>>>>>{
>>>>>	char from;
>>>>>	char to;
>>>>>	char promote;
>>>>>	char bits;
>>>>>}
>>>>>move_bytes;
>>>>>
>>>>>typedef union
>>>>>{
>>>>>	move_bytes b;
>>>>>	int u;
>>>>>}
>>>>>move;
>>>>>
>>>>>
>>>>>I can think about deleting the b and have something like
>>>>>g->m.u=from+(to<<8)+(promote<<16)+bits<<24) but the question in that case is if
>>>>
>>>>yes. you can go this way. for this function, the last 2 items are simple
>>>>constants anyways.
>>>>
>>>>>it is not going to do accesing the varaibles slower because there are places in
>>>>>the code when I use bits and now I will need to use things like u>>24.
>>>>>
>>>>>I have no idea about the price of these things so I cannot evaluate speed here.
>>>>>
>>>>>Uri
>>>>
>>>>Not that complicated if you think it twice.  I do know the semantics of bits
>>>>thare. However I assume it is a flag. If it is the case, you do not need to do a
>>>>shift to make it flat. Consider testing the other way without shift operations:
>>>>u & (16 << 24)
>>>>So you can avoid shift operations in many cases. So you still gain something
>>>>here.
>>>>
>>>>dzhao
>>>
>>>I try it at this moment(I do not know if it is going to make the code faster so
>>>I saved the previous code).
>>>
>>>The problem is how to make my code readable at the same time.
>>>
>>>I deleted the m.u and m.b.from,m.b,to,...
>>>and have only m that is an integer.
>>>
>>>I try to use some defines
>>>
>>>#define mfrom (m&63)
>>>#define mto ((m>>8)&63)
>>>#define mpromote ((m>>16)&63)
>>>#define mbits ((m>>24)&63)
>>>
>>>It was not enough so I added the following defines
>>>
>>>#define gen_dat_i_mfrom (gen_dat[i].m&63)
>>>#define gen_dat_i_mto ((gen_dat[i].m>>8)&63)
>>>#define gen_dat_i_mpromote ((gen_dat[i].m>>16)&63)
>>>#define gen_dat_i_mbits ((gen_dat[i].m>>24)&63)
>>>
>>>I see that it is not enough and I need the same for other varaibles that are of
>>>the same type.
>>>
>>>I do not like it so I went back to my previous code
>>>
>>>Thanks in advance for advices.
>>>
>>>Uri
>>
>>Why do you not use inline functions? I think this is just the case to employ
>>them.
>>I have such a code in my engine:
>>  inline unsigned char From(MOVE x) { return (unsigned char) ((x >> 8) & 0x77);
>>}
>>and so on.
>>Filip
>
>I do not know how to use inline functions.
>Note that I learned only C and not C++
>Is it possible in C?
>
>I do not find the word inline in the index of the book (The C programming
>Language).
>
>I get errors if I try to add the words inline before a function
>
>error C2054: expected '(' to follow 'inline'
>or if I put inline before the '(' I get
>
>error C2061: syntax error : identifier 'inline'
>
>I also do not understand how inline function can help me to get rid of my
>structure and to replace the tscp structure by a better structure.
>
>Uri

Sorry, I have noticed your mention about Visual C++ compiler, so assumed using
C++ language ... Of course you can't use inline functions in C. But I suppose
you to learn little bit about this C++ feature and maybe few others. You don't
need learn that OOP stuff, just how to use C++ like improved C.
For C language is there another solution - macros with parametres:
    #define bits(x) ((x>>24)&63)
Now you can write simply bits(m) or bits(gen_dat[i].m) or whatever you want.
Filip



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