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Subject: Re: an evaluation problem of chess programs

Author: Robert Hyatt

Date: 05:37:46 10/02/98

Go up one level in this thread


On October 02, 1998 at 08:02:09, blass uri wrote:

>
>On October 01, 1998 at 17:46:47, blass uri wrote:
>
>>
>>On October 01, 1998 at 14:15:54, Robert Hyatt wrote:
>>
>>>On October 01, 1998 at 11:40:46, blass uri wrote:
>>>
>>>>
>>>>On October 01, 1998 at 08:21:43, Robert Hyatt wrote:
>>>>
>>>>>On October 01, 1998 at 01:11:12, blass uri wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>8/1r5p/6p1/8/P2k4/K6P/1R4P1/8 black to move
>>>>>>
>>>>>>Many programs are playing Rxb2 because they computes that white is losing its
>>>>>>pawn in the pawn endgame and do not understand that after Rxb2 Kxb2 Kc4 Kc2 Kb4
>>>>>>Kd3 Kxa4 white is winning.
>>>>>>
>>>>>>Rxb2 is not the first move they want to play because they need time to see that
>>>>>>black wins a pawn by this stupid mistake after Rxb2 Kxb2 Kc4 Ka3
>>>>>>
>>>>>>Is there a program that understand by static evaluation that white is winning
>>>>>>with the king at d3?(static evaluation at least 1.5 pawn advantage for white)
>>>>>>
>>>>>>Uri
>>>>>
>>>>>I get this:
>>>>>
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    8  |   |   |   |   |   |   |   |   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    7  |   | *R|   |   |   |   |   | *P|
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    6  |   |   |   |   |   |   | *P|   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    5  |   |   |   |   |   |   |   |   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    4  | P |   |   | *K|   |   |   |   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    3  | K |   |   |   |   |   |   | P |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    2  |   | R |   |   |   |   | P |   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>    1  |   |   |   |   |   |   |   |   |
>>>>>       +---+---+---+---+---+---+---+---+
>>>>>         a   b   c   d   e   f   g   h
>>>>>
>>>>>Black(1): sc
>>>>>end-game phase
>>>>>              clearing hash tables
>>>>>note: scores are for the white side
>>>>>material evaluation.................   1.00
>>>>>development.........................   0.00
>>>>>pawn evaluation.....................   0.12
>>>>>passed pawn evaluation..............   0.24
>>>>>passed pawn race evaluation.........   0.00
>>>>>interactive piece evaluation........  -0.23
>>>>>total evaluation....................   1.13
>>>>
>>>>I did not ask about the static evaluation of the originial position but about
>>>>the static evaluation of the position after the line Rxb2 Kxb2 Kc4 Kc2 Kb4 kd3
>>>>kxa4
>>>>
>>>>
>>>>>
>>>>>
>>>>>
>>>>>when I do a search, I never get "rxb2" as reasonable:
>>>>
>>>>programs get Rxb2 as reasonable because of the following line
>>>>Rxb2 Kxb2 Kc4 Ka3 g5 g3 h5 g4 h4 Kb2 Kb4 kc2 kxa4
>>>>they need time to find this line(more than 1 or 2 seconds).
>>>>white also  can win this pawn ending but programs do not understand this.
>>>>
>>>>Uri
>>>
>>>
>>>first, I let crafty search for > 6 minutes.  *no* Rxb2.
>>
>>I tried the position with crafty15.20 without tablebases(48M hash tables and 6M
>>hashpawn tables) and it found Rxb2 after more than 12 minutes at depth 12 with
>>evaluation -0.39
>>I used pentium200MMX
>
>I "cheated" with the time when I changed the hash tables during the search
>it is more than 30 minutes with evaluation of -0.54 pawn
>whan I changed the hash tables in the beginning of the search.
>
>The question is if crafty with tablebases do not find Rxb2 at depth 12
>I suspect that more than 6 minutes is not enough to finish depth 12 and you need
>a little more time.
>
>I do not see how crafty can use the tablebases from the original position at
>depth 12
>
>Uri


on my machine, it goes beyond 15 plies here in 6 minutes.  But the
tablebases prevent Rxb2 if it searched to 50 plies.  It simply won't play
a move that gets it mated, if there is another move that doesn't...



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