Author: Ernst A. Heinz
Date: 16:31:04 10/04/98
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On October 04, 1998 at 19:06:15, Roberto Waldteufel wrote: > >Hi all, > >I wonder what reductions various programs use for the null move. I reduce by 2 >plies, but I believe a one-ply reduction may be more usual. However, I have >found R=2 produces quite good results in my program. I would like to hear of >others' experiences. Below I quote again from my article about "How DarkThought Plays Chess" as published in the ICCA Journal 20(3) and electronically available from the WWW page of "DarkThought" at URL <http://wwwipd.ira.uka.de/Tichy/DarkThought/>. ******************************************************************************* Search Parameterization [...] Null-Move Search. Generally regarded as both a curse and a blessing of microcomputer-based chess programs, the realm of null-move pruning provides ample opportunities for many improvements (e.g. by parameter fine-tuning). In DARKTHOUGHT, null moves may be layered (i.e. disabled in either the upper or lower parts of the search tree up to a predefined depth threshold), made non-recursive or even switched off completely. The first DARKTHOUGHT delayed null moves until depths <= 5 after Don Dailey (of SOCRATES and STARSOCRATES fame) enthused about this scheme during the 8th WCCC in Hong Kong, 1995. Like many other chess programs, DARKTHOUGHT currently uses a depth-reduction factor of 2 for null-move searches. But other values, especially depth-adaptive ones in combination with various material thresholds for disabling the null move in endgames, are constantly experimented with. The same holds for depth and score margin of the deep-search extension which default to 2 and the value of 3 Pawns respectively. [...] ******************************************************************************* =Ernst=
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