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Subject: Re: an evaluation problem of chess programs

Author: Roberto Waldteufel

Date: 22:28:56 10/04/98

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On October 04, 1998 at 10:18:31, Ernst A. Heinz wrote:

>On October 03, 1998 at 19:09:59, Roberto Waldteufel wrote:
>>
>>Here's another trick. I don't know if anybody else has tried this, but it might
>>help improve efficiency when there are large numbers of tablebase hits in the
>>search. Normally the tablebase would store an evaluation like draw or +mate in N
>>or -mate in N. Now the search only needs to know win/draw/loss except at the
>>root, where the best move is also needed. We can store win/draw/loss in 2 bits
>>per position, which is less than the space to store mate in n type scores. By
>>making the tablebase very compact, we may be able to store it in RAM, increasing
>>speed by avoiding many disk accesses. When we actually reach a tablebase
>>position at the root, the 2 bits of information are insufficient, so we store a
>>second, larger tablebase on disk with a move for each position, and just look up
>>the move at the root (we could also store number of moves to mate, but that is
>>not necessary). Does this make sense?
>
>Roberto,
>
>You are absolutely right here -- with some improved indexing schemes (article
>already submitted to the ICCA Journal :-) you can compress *all* 3-piece and
>4-piece tablebases to less than 16MB of RAM. I have done it in "DarkThought"
>since summer 1997 together with my efficient interior-node recognizers and it
>works great. "DarkThought" probes the databases at speeds of at least 500K nps
>and peaked at over 1M nps during the last WMCC in Paris on the 767MHz
>DEC/Kryotech Alpha-21164a. The tricky part is to write sound evaluation
>functions that fit together with your static evaluation.
>
>I am currently writing another article for the ICCA Journal which details
>exactly how I do it. Please stay tuned ... :-)
>
>=Ernst=

This sounds great! I look forward to seeing your article soon...:-)

Best wishes,
Roberto




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