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Subject: Re: What's best low BF or good WAC result?

Author: Uri Blass

Date: 12:09:35 03/18/03

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On March 18, 2003 at 14:37:19, Albert Bertilsson wrote:

>Hi!
>
>I just want to publish my findings with WAC and Sharper, as I've written
>previously Sharper managed a bad 195 out of 300 in WAC.
>
>Running test with the 105 failed positions gave this:
>
>Adding check extensions 69 of 105 solved, great! But adding check extensions
>really lowers the BF because a lot of extending is done on a single meaningless
>check. In Sharpers built in test node count rise with almost 40% =(.
>
>So I add code to only extend on two checks or more, and I get this:
>52 out of 105 problems solved. Node count in the test rise with about 2%.
>
>Clearly check extension are great to have.
>
>But they are not so great to have most of the game when they don't manage to
>give any better result. So I'm thinking maybe turn on check extensions in the
>end game, and have the two check rule during the rest of the game. However, this
>won't help much as many of the positions in WAC are not end game positions (at
>least not by Sharpers measure).
>
>It all comes down to, what's best low BF or high WAC result? What do you think
>about extension rules based on game phase?

My opinion is that it is better to have check extensions than not to have them
unless you extend too much.

I think that if you want better branching factor you should improve your pruning
rules(if you have no pruning rules then you have a lot to improve) and one of
the advantage of good pruning is that they can allow
more extensions when the tree does not explode.

I think that you should test sharper in games to decide how much to extend.
I think that check extension are great also for games in a lot of cases and
I believe that for you depth 6 with check extensions is better than depth 7
without check extensions(I did not do the experiment and it is only a guess so
you should not trust me but try it).

Uri



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