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Subject: Re: What's best low BF or good WAC result?

Author: Dann Corbit

Date: 12:14:10 03/18/03

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On March 18, 2003 at 14:37:19, Albert Bertilsson wrote:

>Hi!
>
>I just want to publish my findings with WAC and Sharper, as I've written
>previously Sharper managed a bad 195 out of 300 in WAC.
>
>Running test with the 105 failed positions gave this:
>
>Adding check extensions 69 of 105 solved, great! But adding check extensions
>really lowers the BF because a lot of extending is done on a single meaningless
>check. In Sharpers built in test node count rise with almost 40% =(.
>
>So I add code to only extend on two checks or more, and I get this:
>52 out of 105 problems solved. Node count in the test rise with about 2%.
>
>Clearly check extension are great to have.
>
>But they are not so great to have most of the game when they don't manage to
>give any better result. So I'm thinking maybe turn on check extensions in the
>end game, and have the two check rule during the rest of the game. However, this
>won't help much as many of the positions in WAC are not end game positions (at
>least not by Sharpers measure).
>
>It all comes down to, what's best low BF or high WAC result? What do you think
>about extension rules based on game phase?
>
>I know that 53 or 36 failed positions is not anyway near the results you
>consider good, but remember that Sharper is weak engine with lot of work still
>to do. (And I'll do it, just give me some time)

If the cost is 2% more nodes and the result is much greater tactical strength,
then it seems that they are worth while.

There is an interesting statement by Yassar Sierawan (Paraphrasing):
Do not look for tactics until you have a space and development advantage.  You
won't find them.

This makes me believe that we should sharpen our tactical factors _after_ we
have developed a space advantage, a development advantage, or both.



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