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Subject: Re: Importance of TBs once more!(an example to mistake of computer)

Author: Robert Hyatt

Date: 09:43:51 10/13/98

Go up one level in this thread


On October 13, 1998 at 11:23:41, blass uri wrote:

>
>On October 13, 1998 at 07:34:46, Bernhard Bauer wrote:
>
>>On October 13, 1998 at 06:05:55, blass uri wrote:
>>
>>>
>>>On October 13, 1998 at 05:54:00, blass uri wrote:
>>>
>>>>
>>>>On October 13, 1998 at 04:34:00, Amir Ban wrote:
>>>>
>>>>>On October 13, 1998 at 02:12:24, Jouni Uski wrote:
>>>>>
>>>>>>In SSDF game archive there is 5834 games. In 21 games there is KQ-KR ending.
>>>>>>And 20 of these were won by Q side WITHOUT any use of TBs! Quite surprising -
>>>>>>isn't this normally considered as difficult ending?
>>>>>
>>>>>I've never seen this ending in a computer-computer game where the side with the
>>>>>queen failed to win, at any time control.
>>>>>
>>>>>This endgame is quite easy for a computer.
>>>>
>>>>Is it easy when the defendor use tablebases?
>>>>
>>>>I found that the defendor without tablebases(when the defendor is a computer
>>>>program) may miss a simple draw by perpetual check in positions when there is
>>>>black queen at f2 and white king at h1.
>>>
>>>Here is an example
>>>
>>>7R/8/8/8/8/k7/5q2/7K white to move and draw
>>>Fritz5(without tablebases) plays Rg8 and Junior5(16 bit) Rh3+
>>>when Ra8+ is the only way to draw.
>>>
>>>Uri
>>>
>>
>>Crafty 15.20 finds the draw without tablebases.
>>On a 2xPPro 233MHz crafty sees Ra8+ at ply 14 in 2:48 min.
>>Crafty sees the draw (score =-0.66) at ply 23 in 3:45 min.
>>The output for ply 42 is:
>>               42->   8:04  -0.66   1. Ra8+ Kb3 2. Rb8+ Kc3 3. Rc8+ Kd3
>>                                    4. Rd8+ Ke3 5. Re8+ Kd4 6. Rd8+ Ke4
>>                                    7. Re8+ Kd5 8. Rd8+ Kc4 9. Rc8+ Kb4
>>                                    10. Rb8+ Ka4 11. Ra8+ Kb5 12. Rb8+
>>                                    Ka5 13. Ra8+ Kb6 14. Rb8+ Kc5 15. Rc8+
>>                                    Kd6 16. Rd8+ Kc6 17. Rc8+ Kd7 18. Rd8+
>>                                    Ke6 19. Re8+ Kd5
>>Kind regards
>>Bernhard
>
>
>You need to search at least 54 plies forward to see the stalemate or repetition
>and many programs cannot search more than 50 plies.
>
>I think that most of the top programs cannot search to 42 plies in this position
>even in 8000 minutes.
>I think that crafty is more than 1000 times faster than most of the top programs
>in finding the draw.
>
>Uri

Personally, I don't consider this a good thing, anyway, and am working to
"tone down" those extensions that lets it see the above, because it certainly
hurts at times to be out at 40 plies searching...




>
>>
>>
>>>
>>>>
>>>>Uri
>>>>>
>>>>>Amir



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