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Subject: Request advice from Chess programmers

Author: Geoff

Date: 14:09:07 05/02/03


Hi

I would appreciate some advice on how I should procede in improving the chess
program I am working on.

Currently it is very similar to TSCP. I will explain what I have changed and the
results I have got.

Mod1)
Changed the Alpha Beta search to use use an Aspiration Window
This did give an improvement, reducing the number of nodes searched to get to a
given depth in most positions.
I did read that this could give search instabilites and might even cause lock
ups or crashes, I have not noticed this yet however

Mod2)
Added a simple mobility function to the Evaluation.
This took my nodes per sec down from 500k/s to about 350k/s as I recalculate
every move for every piece again in the eval function. The playing strength
marginally decreased, probably due to the severe hit on speed ;-(

Mod 3)
Added a save of 2 killer moves at each ply and re-sorted moves before searching
This made hardly any difference in reducing the nodes searched to get to a given
ply. I assumed this lack of effect was due to the fact that it has already got a
history[64][64] array built into the code

I noticed that the good amateur programs get down to a depth of about 9 or 10
where my program only manages 7 or 8 in a given time, so I guess I need to look
at things like Null moves and other complex search tricks ?

Any advice as to what further mods I could do to gain the most improvement ?
Simple mods preferred  first ;-)

Thanks for any tips

        Regards Geoff



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