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Subject: Re: King majority - The Baron

Author: Richard Pijl

Date: 15:48:49 05/08/03

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On May 08, 2003 at 13:55:14, Djordje Vidanovic wrote:

>On May 08, 2003 at 05:49:23, Richard Pijl wrote:
>
>>On May 07, 2003 at 22:32:31, Will Singleton wrote:
>>
>>>On May 07, 2003 at 17:46:45, Richard Pijl wrote:
>>>
>>>>On May 07, 2003 at 04:40:43, Enrique Irazoqui wrote:
>>>>
>>>>>King majority wins in this game Pitschak - Foerder played in 1930.
>>>>>
>>>>>[D]1R6/p3k1p1/7p/2b1pP2/P1r3P1/B7/7P/7K w - - 0 1
>>>>>
>>>>>1.Rc8! Kd6 2.Rxc5! Rxc5 3.h4!+- 1-0
>>>>>
>>>>>Enrique
>>>>
>>>>The Baron finds Rc8 in 10 seconds, but it takes much longer to show convincing
>>>>scores (AMD MP 2000+, single CPU version):
>>>>
>>>
>>>Hi Richard,
>>>
>>>Looks like you've been working.  The latest Baron I'm aware of takes over a hour
>>>to find Rc8, might've been several hours for a good score.  Did you add specific
>>>eval code for this type of position?
>>>
>>>Will
>>
>>The last few weeks I've been working a lot on (passed) pawn evaluation and also
>>added some more general endgame knowledge. The job is far from finished though
>>as I suspect my recent changes may have some negative side effects in game play.
>>I hope I get it stable before Leiden ...
>>
>>I think the 10 seconds for Rc8 might be a little luck though.
>>Richard.
>
>
>No need for modesty here. We are discussing facts :)  From what I've seen of
>Baron it is an excellent endgame player, relative to most WB engines...  Coupled
>with faster search it could boost its strength a lot, hopefully before Leiden.
>Even though the hour glass is speedily running out...
>
>-- Djordje

Thanks Djordje,

However, I really meant the 'luck' part. After inspection of my passed pawn code
I saw some bad errors. After correcting them, Baron needs 27 seconds to find
Rc8. But at least the score is more convincing a little faster.

You're right that the slow search is really becoming a pain now. The Baron used
to do quite well at bullet (0.99.3 and earlier), but after I removed futility
pruning and razoring, that is no longer true. In standard games (and blitz)
progress is still there though. There it does better without these mechanisms.

I have been experimenting with different kinds of reductions and other selective
search mechanisms, but none of them was stable enough in games (although some
were great in test suites).

1 week to go before Leiden ...

Richard.



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