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Subject: Re: Popularity of computer chess

Author: Tom Kerrigan

Date: 12:42:17 05/21/03

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On May 21, 2003 at 12:40:42, Uri Blass wrote:

>On May 21, 2003 at 11:58:55, Tom Kerrigan wrote:
>
>>On May 21, 2003 at 09:07:24, martin fierz wrote:
>>
>>>On May 21, 2003 at 04:29:31, Tom Kerrigan wrote:
>>>
>>>>On May 21, 2003 at 00:00:11, Russell Reagan wrote:
>>>>
>>>>>As far as I know, computer chess is the most popular computer board game. There
>>>>>are dozens of commercial programs, and hundreds of amateur programs.
>>>>>
>>>>>What do you think are the main contributing factors to computer chess being the
>>>>>most popular? Why not checkers/draughts, or go, or any other game?
>>>>>
>>>>>I think there are two main factors.
>>>>>
>>>>>1. Chess is one of the most popular games in the world, if not THE most popular.
>>>>>
>>>>>2. The computer chess community has created a good environment that is inviting
>>>>>to potential computer chess programmers.
>>>>>
>>>>>One example of #2 can be seen in the nice GUI's that we amateur computer chess
>>>>>programmers have. Between Winboard and Arena, we have nice looking interfaces,
>>>>>and networking support for internet chess servers, and we get it all for free.
>>>>>
>>>>>I also think that chess servers such as ICC and FICS do a great deal to attract
>>>>>potential programmers to chess instead of other board games.
>>>>>
>>>>>For instance, I have tried to make other game playing programs in the past
>>>>>(checkers and amazons), but after a while my program slaughters me, and there
>>>>>isn't anyone to play my program. If I had a nice GUI like Arena that would let
>>>>>me organize a tournament with a dozen other amazons programs, then I would
>>>>>maintain my interest in computer amazons. Or if there was an "Internet Amazons
>>>>>Server", and I had a GUI that would handle the networking for me, I would be
>>>>>much more motivated to continue programming amazons.
>>>>>
>>>>>So what do you think contributes to the popularity of computer chess?
>>>>
>>>>1. It seems the game itself might be the west's most popular board game, and
>>>>computers are more widespread in the west.
>>>>
>>>>2. The rules and complexity of the game are difficult but not prohibitive, so
>>>>it's not too simple to be uninteresting with current compute power (as is
>>>>Connect 4, and arguably checkers)
>>>
>>>connect 4 can be solved on a fast pc in 1 hour. checkers is nowhere near being
>>
>>Really? I didn't know that. Not by "brute force," i.e., only scoring positions
>>as win, lose, or draw. I believe that takes closer to a month.
>
>I read that this game was solved even without computer programs.

I don't think so. It was solved pretty much simultaneously by two different
approaches, but both did involve computers searching.

>I never tried to write a program for that game but how do you get the estimate
>of one month?

On my Athlon/800 it took about 30 minutes for my program to solve the position
where the center column had 4 checkers in it. Let's see, figure that 15 min is
average for a 4 checker position,

7^4 = 2401, * 15 = 36015 minutes = 25.01 days
I didn't do any symmetry stuff, so / 2 = 12.5 days
Then figure that you can get a 2.2GHz Athlon now, / 2.75 = 4.54 days
(Also, my program uses 64-bit ints a lot, so it might go, say, 25% faster with
an Opteron/Athlon 64.)

So you're right, a month is pessimistic nowadays but it's still way more than an
hour.

>Even without knowing the solution I believe that programs
>can solve it relatively fast if you make the following asumptions:
>
>1)I assume that hash tables are used.

Yes, my program did. Otherwise it craps out at ~16 ply.

>2)I assume that symmetric is also used and the program consider 2 positions
>as the same if they are symmetric even if they are not the same.

Nope, didn't do this. I guess this could be done by computing two hash keys.
Lowers NPS a little, but I imagine it's still a big win.

>3)I also assume that programs also can evaluate
>positions when all the moves are forced correctly
>as win,draw,loss

This seems like a good idea but actually doesn't help any.

-Tom



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