Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Popularity of computer chess

Author: Tom Kerrigan

Date: 14:09:00 05/21/03

Go up one level in this thread


On May 21, 2003 at 15:51:13, martin fierz wrote:

>On May 21, 2003 at 11:58:55, Tom Kerrigan wrote:
>
>>On May 21, 2003 at 09:07:24, martin fierz wrote:
>
>>>connect 4 can be solved on a fast pc in 1 hour. checkers is nowhere near being
>>
>>Really? I didn't know that. Not by "brute force," i.e., only scoring positions
>>as win, lose, or draw. I believe that takes closer to a month.
>
>dead wrong! my connect 4 program is pure brute force with a large hashtable. 1
>hour on a fast PC is enough for it to solve the game. it has an evaluation
>function, but in fact, it also has a search win mode, where the eval is turned
>off and it is a pure brute force searcher, that's faster in most cases! some
>other programs are even faster, maybe they have more intelligence :-)

Wow. I wonder why it's so much faster than my program. How many NPS does it
search? I think my program searches 2M NPS on my AXP 2000+. All I do is
alpha-beta with a fairly large hash table...

>same with chinook. of course it hit the endgame databases right after the
>opening book. but that alone means nothing - in checkers, captures are forced,
>and so you often encounter lines with mass exchanges. it doesn't mean the game
>is solved at all! many lines avoid these exchanges, and then you're on your

Right, I never said it was solved. But that's an indication of how much easier
checkers is than chess.

-Tom



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.