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Subject: Re: Which program can see the draw in the 2nd game of DB vs Kasparov ?

Author: Terry McCracken

Date: 22:08:48 05/27/03

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On May 28, 2003 at 00:10:32, Robert Hyatt wrote:

>On May 27, 2003 at 19:11:49, Jorge Pichard wrote:
>
>>After being completely out-played for the entire game, and with imminent defeat
>>on the horizon, Kasparov resigned the 2nd game rather than drag out the
>>humiliation. But Deep Blue had made a critical error, allowing Kasparov a
>>perpetual check. The analysis is quite deep and extends slightly beyond Deep
>>Blue's search horizon. And, apparently, also Kasparov's. Kasparov's team, which
>>included Grandmaster Yuri Dokhoian and Frederic Friedel, were faced with the
>>delicate task of revealing the news to Kasparov. They waited until lunch the
>>next day, after he had had a nice glass of wine to drink. After they revealed
>>the hidden drawing resource, Kasparov sunk into deep thought (no pun intended)
>>for five minutes before he conceded that he had missed a draw. He later claimed
>>that this was the first time he had resigned a drawn position.
>>
>>Six years later, which program can see the draw in the famous 2nd game of the
>>rematch?
>>
>>Jorge
>
>
>NO program sees this.  It is about 60 plies deep.  It is unlikely that a
>program will see it for quite some time to come, in fact...

Bob, is it possible to give a programme just enough knowledge when this kind
of position occurs that a type of quiescense search and extensions is employed
to seek for perpetuals checks, thus reducing the number of plys substantially,
to complete such a task?

Or is it too complex and costly to add this type of search? If indeed this type
of search would work in the first place?

Here is a primitive example is how the Mach III Master found a mate in 11 with
only ply search, 4 iterations due to checks and captures, in less than a second!

Of course this isn't the same thing but could it be expanded to find such
difficult draws quickly or at least in a reasonably short time?

[D]1kbr3r/pp6/8/P1n2ppq/2N3n1/R3Q1P1/3B1P2/2R2BK1 w

Terry



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