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Subject: Re: Is there a Fischer Random Rating list , for Human and for programs?

Author: Reinhard Scharnagl

Date: 13:14:36 05/30/03

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On May 30, 2003 at 13:31:51, Uri Blass wrote:

>On May 30, 2003 at 13:18:10, Reinhard Scharnagl wrote:
>
>>On May 30, 2003 at 13:01:35, Uri Blass wrote:
>>
>>>No
>>>The castling rules are strange.
>>>
>>>If you ask people who know nothing about the rules of FRC to suggest
>>>generalization for castling in shuffle chess then
>>>I guess that most of them will suggest
>>>a different generalization of castling.
>>>
>>>I believe that most of the people will suggest that
>>>the king always move 2 squares to the right side or
>>>to the left side when the rook and the king change
>>>their order.
>>
>>There are some important differences between FRC and Shuffle Chess, see:
>>[http://www.rescon.de/Compu/fullchess6_e.html] .
>>
>>It is very important for the Fischer Random Chess to have asymmetric castling
>>rules. Because of that MIRRORED starting positions lead to DIFFERENT games
>>unlike in Shuffle chess. This is related to the original nature of chess game
>>and enriches the possibilities of Fischer random Chess.
>>
>>Regards, Reinhard
>
>I understand your point but I do not like it.
>I like symmetry.
>If you want game to be more complex then it is better to change the rules by
>other ways(for example adding a file to the board).
>
>Uri

Hi Uri !

a) to your suggested castling by stepping two squares: that would disable any
positioning the king on to the 'b' or 'g' file. Castling the king from 'c' to
'a' or from 'f' to 'h' would look very strange moreover. Thus there less
starting positions would exist, and additionally the drawing process would be
much more complicated.

b) well, I thought over adding files left and right and whether to argue for a
special form of Superchess: [http://www.rescon.de/Compu/schachsuper_e.html] .
But this approach will need new geometry, material and rules and does not
include the classic chess game at all. So I decided to support FRC instead.
Chess programmers would be happy to be able to reuse their data structures.

c) it is essential to have as much as 960 different starting positions. So it is
impossible for a human being to rebuild and remember 960 times the current
knowledge of openings. So in FRC a game of creative brain starts from the very
first move.

d) Shuffle Chess has only half of the possible starting positions it claims to
have, because by the symmetrie every two are practically identic. And I do not
like at all sometimes to have two equal colored bishops on my side and the
contrary both playing against me. Shuffle Chess is an approach into the right
direction but it becomes first acceptable to chess fans when accepting the real
nature of the game of chess by mutating into Fischer Random Chess.

Regards, Reinhard



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