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Subject: Re: rebel10 bug?

Author: Robert Hyatt

Date: 05:25:22 10/22/98

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On October 22, 1998 at 03:34:50, Ernst A. Heinz wrote:

>On October 21, 1998 at 16:33:13, Robert Hyatt wrote:
>>
>>Alpha/beta only proves that non-best moves are non-best, no matter which >variant
>>is used...  and in the case here, any attempt to extract more information >(which
>>is best, second-best, etc...) comes at enormous cost...
>
>Okay, now I see where our "disagreement" springs from. I interpreted your
>statements as relating to the distinct root *moves* whereas your point of
>view was from the root *position*. Of course, putting any *position* into
>any variant of alpha-beta gives you no more information than the best move
>and its score.
>
>However, if you refrain from doing minimal-window searches for any of the
>root moves (i.e., the resulting ply-1 *positions*) you can calculate
>accurate scores for all of them. But this surely breaks the alpha-beta
>paradigm at ply 0 = the root position.
>
>=Ernst=


OK.. back on same page.  :)

In effect it adds W*2*sqrt(W^(D-1)) nodes... since we now do W
full alpha beta searches, but each to a depth of D-1...

I do this in "annotating" a game where a user asks for the best 6
moves at each point in the game.  But it costs substantial time.



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