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Subject: Re: Program settings (Re: Programmers Should Take A Cue From Chessmaster)

Author: Joachim Rang

Date: 04:35:00 07/04/03

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On July 04, 2003 at 05:17:47, Albert Bertilsson wrote:

>Hi setting professionals!
>
>A while ago there was a thread about very few amatures have the possibility to
>change the settings of the program, I certainly think that there can be a lot to
>gain for amatures with this possibility. I seriously doubt that there are many
>people taking interest in doing this for many of the weak engines out there
>(like Sharper).
>
>I might be wrong so I give anyone the chance to have a say about Sharpers
>evaluation settings, currently it's not possible to set them using a config
>file, but if anyone would like to try a setting I'll compile a couple of exe
>files to give him something to play with.
>
>Even if you don't want to develop your own Sharper setting, you might notice
>something wicked in the current setting just by looking at it, and if you do
>just let me know (or tweak your program to exploit it when playing Sharper =))
>
>/Regards Albert
>
>EvaluationConstants.h
>--------------------------
>#pragma once
>
>/*
>	Pieces are these:
>	0 = Empty
>	1 = Black pawn
>	2 = White pawn
>	3 = Knight
>	4 = Bishop
>	5 = Rook
>	6 = Queen
>	7 = King
>*/
>const Int16 PieceValue[Types] = {0, 100, 100, 300, 325, 500, 900, 10000};
>
>
>const Int16 DoubleBishopBonus = 30;
>
>
>
>//King safety
>
>/*
>The king safety is calculated in king safety units, the real value is looked up
>in the KingSafety-table. If the king safety should be negative, the same table
>is used, but the value is substracted instead of added.
>
>King safety is not used during the end game.
>*/
>
>const Int32 PawnShieldFactor = 2; //ks += PawnsInShield * PawnShieldFactor;
>const Int32 NoPlayerPawnOnFilePenalty = 2; //if (NoPlayerPawnOnFile) ks -=
>NoPlayerPawnOnFilePenalty;
>const Int32 NoOpponentPawnOnFilePenalty = 2; //if (NoOpponentPawnOnFile) ks -=
>NoOpponentPawnOnFilePenalty;
>
>const Int32 EmptySquaresLimit = 3;
>const Int32 EmptySquaresFactor = 1;
>//ks += (EmptySquares - EmptySquaresLimit) * EmptySquaresFactor;
>//Meaning: For each empty square more than EmptySquaresLimit around the king
>award EmtpySquaresFactor as bonus.
>//I'm not really sure this is a good thing as a lonely king might be bad, on the
>other hand this avoids the king
>//getting crowded.
>
>const Int16 KingSafety[] = {3, 5, 9, 14, 20, 26, 32, 39, 46, 54, 62, 70, 79, 88,
>98, 108, 120, 132, 146, 160, 176, 192};
>
>
>
>/*
>	PST values: This is a very important table to Sharper due to lack of evaluation
>of pawns etc.
>
>	Note that squares are numbered like this:
>	A1, B1, C1, D1, E1, F1, G1, H1,
>	A2, ...
>	A8, B8, C8, D8, E8, F8, G8, H8,
>
>	Due to the use of 0x88 move generation there is a board
>	next to the real board, just fill in zero there.
>*/
>const Int8 PSTPhases[PhaseCount][Types][Squares] =
>{
>	//Opening phase
>	{
>	{//Empty opening
>		0,
>	},
>	{//BPawn opening
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 35, 35, 35, 35, 35, 35, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		15, 25, 25, 25, 25, 25, 25, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		12, 12, 12, 15, 15, 12, 12, 12,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 12, 12, 12, 12, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 10,  0,  0, 10, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10,  0,-20,-20,  0, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//WPawn opening
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10,  0,-20,-20,  0, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 10,  0,  0, 10, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 12, 12, 12, 12, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		12, 12, 12, 15, 15, 12, 12, 12,    0,  0,  0,  0,  0,  0,  0,  0,
>		15, 25, 25, 25, 25, 25, 25, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 35, 35, 35, 35, 35, 35, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Knight opening
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Bishop opening
>		0,  8, -5,  8,  8, -5,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 13, 13, 13, 13, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 13, 13, 13, 13, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  8, -5,  8,  8, -5,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Rook opening
>		 5, 10, 15, 20, 20, 15, 10,  5,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 5, 10, 15, 20, 20, 15, 10,  5,   0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Queen opening
>		0,  9,  9, 20,  9,  9,  9,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 10, 12, 12, 12, 12, 10,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 12,  9,  9,  9,  9, 12,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 12,  9,  9,  9,  9, 12,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 12,  9,  9,  9,  9, 12,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 12,  9,  9,  9,  9, 12,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		9, 10, 12, 12, 12, 12, 10,  9,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  9,  9, 20,  9,  9,  9,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//King opening
>		  0,  7, 10,-10, -5,-10, 10,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		-10,-10,-10,-10,-10,-10,-10,-10,    0,  0,  0,  0,  0,  0,  0,  0,
>		-20,-20,-20,-20,-20,-20,-20,-20,    0,  0,  0,  0,  0,  0,  0,  0,
>		-20,-20,-20,-20,-20,-20,-20,-20,    0,  0,  0,  0,  0,  0,  0,  0,
>		-10,-10,-10,-10,-10,-10,-10,-10,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  7, 10,-10, -5,-10, 10,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>
>	},
>
>
>	//Middle game
>	{
>	{//Empty middle
>		0,
>	},
>	{//BPawn middle
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 35, 35, 35, 35, 35, 35, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		15, 25, 25, 25, 25, 25, 25, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		12, 12, 12, 15, 15, 12, 12, 12,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 12, 12, 12, 12, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 10,  0,  0, 10, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10,  0,-20,-20,  0, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//WPawn middle
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10,  0,-20,-20,  0, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 10,  0,  0, 10, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 10, 12, 12, 12, 12, 10, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		12, 12, 12, 15, 15, 12, 12, 12,    0,  0,  0,  0,  0,  0,  0,  0,
>		15, 25, 25, 25, 25, 25, 25, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 35, 35, 35, 35, 35, 35, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Knight middle
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Bishop middle
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 13, 13, 13, 13, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 13, 13, 13, 13, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Rook middle
>		 0, 10, 15, 20, 20, 15, 10,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		10,  0, 10, 15, 15, 10,  0, 10,   0,  0,  0,  0,  0,  0,  0,  0,
>		15, 10,  0, 10, 10,  0, 10, 15,   0,  0,  0,  0,  0,  0,  0,  0,
>		20, 15, 10,  0,  0, 10, 15, 20,   0,  0,  0,  0,  0,  0,  0,  0,
>		20, 15, 10,  0,  0, 10, 15, 20,   0,  0,  0,  0,  0,  0,  0,  0,
>		15, 10,  0, 10, 10,  0, 10, 15,   0,  0,  0,  0,  0,  0,  0,  0,
>		10,  0, 10, 15, 15, 10,  0, 10,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0, 10, 15, 20, 20, 15, 10,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>
>	},
>	{//Queen middle
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//King middle
>		  0,  7, 10, -5, -5, -5, 10,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		-10,-10,-10,-10,-10,-10,-10,-10,    0,  0,  0,  0,  0,  0,  0,  0,
>		-10,-10,-10,-10,-10,-10,-10,-10,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  7, 10, -5, -5, -5, 10,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>
>	},
>
>
>	//End phase
>	{
>	{//Empty end
>		0,
>	},
>	{//BPawn end
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 45, 45, 45, 45, 45, 45, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 30, 30, 30, 30, 30, 30, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 15, 15, 15, 15, 15, 15, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		 5,  5,  5,  5,  5,  5,  5,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		-5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//WPawn end
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		-5, -5, -5, -5, -5, -5, -5, -5,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		 5,  5,  5,  5,  5,  5,  5,  5,    0,  0,  0,  0,  0,  0,  0,  0,
>		10, 15, 15, 15, 15, 15, 15, 10,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 30, 30, 30, 30, 30, 30, 15,    0,  0,  0,  0,  0,  0,  0,  0,
>		30, 45, 45, 45, 45, 45, 45, 30,    0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Knight end
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 12, 16, 16, 16, 16, 12,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		6,  8, 12, 12, 12, 12,  8,  6,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  6,  8,  8,  8,  8,  6,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Bishop end
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		8, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//Rook end
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>		 0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
>
>	},
>	{//Queen end
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 17, 20, 20, 17, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 13, 15, 17, 17, 15, 13,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		5, 10, 13, 13, 13, 13, 10,  8,    0,  0,  0,  0,  0,  0,  0,  0,
>		0,  8,  8,  8,  8,  8,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>	{//King end
>		-16, -8, -4,  0,  0, -4, -8,-16,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -8, -4,  4,  8,  8,  4, -4, -8,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -4,  4, 12, 16, 16, 12,  4, -4,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  8, 16, 24, 24, 16,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		  0,  8, 16, 24, 24, 16,  8,  0,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -4,  4, 12, 16, 16, 12,  4, -4,    0,  0,  0,  0,  0,  0,  0,  0,
>		 -8, -4,  4,  8,  8,  4, -4, -8,    0,  0,  0,  0,  0,  0,  0,  0,
>		-16, -8, -4,  0,  0, -4, -8,-16,    0,  0,  0,  0,  0,  0,  0,  0,
>	},
>
>	}
>};
>
>
>--------------------------

very interesting post. I'm not a programmer but I enjoyed it nevertheless.

Some thoughts:

Pawns in the opening:

I'm not sure if it is a good thing to evaluate pawn advances in the opening
positive. This might lead to premature pawn-advances in the opening. In the
middle- and endgame I agree with your values.

Rooks in the middlgame: I think this table is not good. Are you sure in the
middlgame it is a good think to have a rook on h4, h5,g4, g5 or a4, a5, b4, b5?
Another problem is, that you don't distinguish between white and black pieces. I
would assume a black rook on the second row is better than on the seventh and
vice versa for a white rook.

I would also think a white knight on d5 is better than on c3 and a black night
on d4 is better than on c6. But with only one table for the pieces you can't
distinguish between these cases.

regards Joachim



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