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Subject: Re: Problem with TT

Author: Robert Hyatt

Date: 17:53:46 07/11/03

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On July 11, 2003 at 18:51:07, Grzegorz Sidorowicz wrote:

>
>>>Without null moves my program also can't find solution
>>
>>A couple of points.  First, you ought to get to depth=25 _instantly_.  You
>>can try this position on Crafty to get a feel for how you are doing.  I'd
>>immediately inspect the hash probe and hash store code _carefully_ as it
>>appears to be broken.
>>
>>For comparison, Crafty gets to ply=35 in 7 seconds on my PIII/750 laptop.
>>It finds Kb1 at around depth=18/19 depending on hash size.  If you don't
>>find it by depth=26 you have a horrible bug.  And if you don't get to depth
>>26 instantly (my same laptop takes .5 seconds to get there) you also probably
>>have a bad hashing bug.
>>
>>are you sure you are handling the bounds correctly when you store them and
>>then look them up.  Are you checking the draft right, using >= rather than
>>> in the comparison?  Etc.
>
>I'm sure I have got bug but maybe this bug is not in TT.

No idea.  It takes 26 plies.  I don't think it can go that deep without
hash tables to speed the search along.


>How fast Crafty can find solution without TT.
>In few days I will try debug it again but I can't find reason.
>Today I was thinking about wrong random numbers. But now I'm sure
>it is OK.
>I will try debug it again and again....



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