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Subject: Re: movegen speeds and pertf

Author: Uri Blass

Date: 13:45:03 07/30/03

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On July 30, 2003 at 16:31:50, Angrim wrote:

>On July 29, 2003 at 23:56:03, Robert Hyatt wrote:
>
>>You finally reached the ultimate conclusion.  :)
>>
>>But to re-iterate another point, perft is a correctness benchmark _only_, as it
>>is defined.  It is _not_ a performance benchmark.  If it were, most of us would
>>write it differently, certainly using hashing to avoid traversing duplicate
>>parts of the tree searched due to transpositions.
>
>That would be monumentally stupid, unless the numbers were being used by
>a marketing department to sell the engine or something.  If the goal is
>for the person who is coding the perft() to find out how his movegen, makemove,
>and unmakemove speed compares to others to get an idea of how much he
>could speed it up, or to compare the speed of two different versions of
>his own movegen, then there is no rational reason to cheat, since this
>only hurts himself.
>This is like someone designing a racecar trying to benchmark how fast
>their car is by putting it up on blocks and taking the wheels off, and
>timing how fast the axles rotate.
>  I think that timing perft can be a useful benchmark, as long as you
>code perft as defined and visit each leaf node.  If you use hash tables
>and avoid visiting the leaf nodes, then you have written something that
>outputs the same number as perft does, but it isn't the same function.
>
>Angrim

The point is that perft cannot help you to compare speeds between engines.
You can make things faster even if you visit every node by other ways(for
example not giving scores for better order of moves).

You compare apples with oranges because different make moves do different
things(a program may calculate information about attacks that part of it is not
relevant for the speed of perft inside the part that make moves).

Uri



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