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Subject: Re: I am surprised to read that Chris Whittington did something productive

Author: Vincent Diepeveen

Date: 05:14:53 08/08/03

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On August 07, 2003 at 15:28:15, Thorsten Czub wrote:

>On August 07, 2003 at 13:33:21, Uri Blass wrote:
>
>>except developing chess systen tal.
>
>depends what you call PRODUCTIVE :-))
>he had - when i met him last time - 6 children and a few wifes.
>Alpaquas. many animals. THis seems all productive to me.
>He worked as a carpenter, a teacher, a programmer, a BOSS, he behaved normal,
>wild, crazy, --- i find this is all very productive.
>
>
>
>
>>I thought that this guy left computer chess and in the time that he was involved
>>in it he did not help other people by advices but I read in
>>http://www.math.uio.no/~romstad/gothmog/gothmog.html that he was one of the
>>people who helped the author in the developement of gothmog or by direct advice
>>or by through explanation of his algorithms and data structures, or by
>>publishing his source code.
>
>maybe this link meant HELP literally and not in detail.
>i doubt that he gave the sources to anybody else. as far as i remember
>it, it was me saving the sources regularly . i doubt that he had ever sources
>on his own :-)) he was very good in editing and changing them each day at least
>thrice and forgot about the changes next day...

most likely he did the opposite and that is get with a dirty contract the source
code from someone else.

I remember a contract of whittington around 1996/1997. Page 5 or something in
very small letters it said: "the distributor needs the source code in order to
easily integrate the engine into the product".

Further the contract looked ok.

When i asked to remove that from the contract he became crazy and called me
anything.

Later i heard that some people have a reputation for letting people sign such
contracts then get the source code. That code gets put to some different company
(remember how many firms whittington already has had) and the programmer is
dicked forever.

That has happened quite some in the past in computerchess...





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