Author: Angrim
Date: 10:06:09 08/08/03
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Thanks for posting your code, always interesting to see how someone else does things. I found that all those 1 and 2 letter variable names made it a bit harder to read, but it will be worth the trouble if I find any useful ideas in there. I wonder how much speed gain you get from storing your moves as a 32 bit int and doing rb->zetend->zet = (SRsq|u|move_captures|move_pbishop); compared to storing them as unsigned chars in a struct and assigning values to each element of the struct, which is the method that I use currently. Since I store generated moves so very often, doing this in a slow way may be costing me a detectable amount. Angrim
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