Author: Sune Fischer
Date: 04:59:30 08/18/03
Go up one level in this thread
On August 18, 2003 at 07:07:43, Uri Blass wrote: >>>> >>>>That might be true, I don't have much experience with it, but I think it should >>>>be manageable. >>>> >>>>Probably the primary argument not to do it, is that not many users have duals, >>>>so from commercial point of view perhaps indeed it is better to spend the time >>>>on something else which will benefit all. >>>> >>>>However, for the die hard fan who just wants the strongest kit (HW+SW), dual is >>>>the way to go. >>>> >>>>-S. >>> >>>I am not sure. >>> >>>If you believe that at the same time that you implement dual you may implement >>>instaed of it some better search algorithm than dual is not the way to go. >> >>You arugment seem to require a never ending stream of improvements to the search >>algorithm, and at the same rate as it would take to make the program parallel. >> >>While this is no doubt true for most amateur engines for quite a while to come, >>I'm not sure it is the case for the pros who has already been undergoing >>optimizing procedures for decades. >> >>>Remember also that dual also may make slower the progress after you implement it >>>because you may need to care about more possible bugs. >> >>I think it is matter of habit, you can get used to thinking parallel like you >>can get used to so many other things. Weird pruning rules can certainly also >>make life misserable ;) > >Or doing other things that prevent weird pruning rules may make the life >miserable because you cannot use the weird pruning rules. > > >> >>Anyway, if the program is designed from the beginning to go parallel, I think it >>is doable, just look at Crafty and Amy :) >> >>-S. > >you may be right but >I did not design movei to be parallel from the start and I prefer to do what I >find more interesting. > >Doing the program parallel is not something that interests me. >This is a good reason to have more than one programmer in a team. > >One programmer can work on the code and tell the partner about changes and the >second programmer can work about doing the thing parallel. > >At this point most of my ideas are still not used in movei and I believe that I >have a lot of good ideas. > >Doing the program parallel is not one of them. Sure I can understand that, but it does interest me, if nothing else then for the technical challenge :) I may not reach fame and fortune doing chess programming, I may not even be able to write a world champ program, but as long as I learn something in the process then chess programing has not been a complete waste of my time :) -S. >Uri
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