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Subject: Re: To bitboard or not to bitboard?

Author: Uri Blass

Date: 13:56:07 08/30/03

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On August 30, 2003 at 14:37:44, Tord Romstad wrote:

>My program has reached the stage where it is so complicated and ugly that I
>no longer understand clearly how it works (it's rather miraculous that it
>works at all), and there are many parts of the code which I am afraid of
>touching because I am sure I will break something.  Besides, the program
>is horribly slow, searching only about 120 kN/s on a PIV 2.4 GHz.
>
>Because of this, I think it is time to throw away all the old code and
>start from scratch.  Before I do this, I will consider replacing my
>data structures with something more efficient.
>
>Today, my board representation consists of a 256-byte array of squares
>(visualised as a 16x16 board with the real board in the left half of
>the middle 8 ranks) and a Phalanx-style piece list.  At every node in
>the tree, I generate "attack tables" similar to those found in Rebel,
>Phalanx and Diep (the tables are not updated incrementally).

How do you know the attack tables of diep?

Uri



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