Author: Anthony Cozzie
Date: 15:14:44 08/30/03
Go up one level in this thread
On August 30, 2003 at 18:05:01, Anthony Cozzie wrote: >On August 30, 2003 at 17:05:45, Vincent Diepeveen wrote: > >>In REBEL as we can read from its homepage it is also 1 instruction. >> >>Because Ed doesn't know the difference between C and BASIC, >>i'll write down the code for REBEL here in C (of course rebel-engine is 100% >>assembly so 'decompiling' is not happening here) >> >> attackers = MyAtt[sq] & 7; >> >>He that looks very similar to what i do in DIEP! >> >>Now fritz: >> >> attackers = MyAtt[sq] & 7; >> >>He HOW SIMILAR that looks to rebel? >> >>Must i go on? > >how is this incompatible with bitboards? I don't think there is some law saying >you can't have bitboards *and* attack tables. I am giving very serious thought >to including Ed-style tables in Zappa. Crafty's king-safety code is (imo) >inadequate. With pieces like bishops, it trivially doesn't matter if the bishop >is at B1 or D3, it still is attacking the king's field. Maybe at some point >Zappa's bitboards will simply get phased out of existence, but I doubt it. They >are simply too convenient for some things. > >The rotated bitboard masks are L2 yes, but the others (like the k-p square) are >probably L1. > >anthony just because you have a hammer doesn't mean you can't use a screwdriver :)
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