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Subject: Re: Extracting information from rotated Bitboards

Author: John Stoneham

Date: 06:44:36 11/03/98

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On November 02, 1998 at 21:45:05, Robert Hyatt wrote:

>a couple of tricks...
>
>1.  you can use square&56 as the shift amount for the 90 degree rotated bit map,
>since that will get you exactly the right shift count for any rank...
>
>2.  you may use a bishop shift value, but you can get away by always using 8
>bits from the rotated diagonal bitmaps, if you simply set up the array so that
>the "unused bits" still produce the right answer.  This avoids having a
>different mask for each diagonal length...

The reason I pre-calculate even the simple shift and mask amounts, is that I
believe an operation such as ((bitboard & mask[sq]) >> shift[sq]) is probably
faster than, for example, ((bitboard >> (sq & 56)) & 0x00ff). I may be wrong,
and I should probably set up a simple test program to see what the actual
differnce is.




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