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Subject: Re: Test match with the Botvinnik-Markoff extension

Author: Uri Blass

Date: 10:07:52 10/02/03

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On October 02, 2003 at 10:56:21, Tord Romstad wrote:

>On October 02, 2003 at 08:09:41, Anthony Cozzie wrote:
>
>>On October 02, 2003 at 05:21:45, Tord Romstad wrote:
>>
>>>I have just finished a 100-game test match between a version of Gothmog with
>>>the Botvinnik-Markoff extension and an identical version without the extension.
>>>The version with the new extension added won by 56.5-43.5.
>>>
>>>Not enough data to make any definite conclusions, of course, but it certainly
>>>looks interesting.
>>>
>>>Tord
>>
>>Could you post some positions where BM-Gothmog was able to outthink ordinary
>>Gothmog?
>
>Unfortunately I haven't studied any of the games -- I just left the match
>running overnight, and checked the result when I came back to my office
>this morning.
>
>The only position I can offer you now is WAC141, which is solved in
>8 plies (about 6 seconds) without the extension, and in 7 plies (about
>1.5 seconds) with the extension added.
>
>>Just offhand, it seems to me like this extension would extend a lot of
>>useless things, but your result seems to indicate otherwise.
>
>It is not terribly expensive, at least not with my implementation (I only
>extend when the threat is rather serious).  In non-tactical positions, the
>slowdown is hardly noticable.  In tactical positions, I need about 10-20%
>more nodes to search to the same search depth, but apparently this is
>outweighed by the fact that a few tactical shots are seen one ply earlier.

You implemented it very fast.
I think about implementing it but it is not a trivial task.

I understand that you use the move that comes after the null move to determine
the target.

The problem is that after undoing the null move I do not know the move
that came after it in case of no moves after it and it is possible that the
qsearch that came after it generated no move.

I can determine a special varaible nodesnull and have nodesnull=nodes after
null move and check if nodes>nodesnull after I undo null move and check for a
threat only in case that nodes>nodesnull.

I wonder if you did something similiar.

Uri



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