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Subject: Re: Could someone please anaylse this to 24 ply? [diagram]

Author: Sune Fischer

Date: 02:17:40 10/05/03

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On October 04, 2003 at 23:57:37, Robert Hyatt wrote:

>He has _clearly_ said (many times) that it rises beyond N where N is the
>number of processors.  Since the entire question of parallel search depends
>on N, and if N doesn't serve as a bound, I can't see what would...

Hmm, that wouldn't make any sense to me.

I thought his theory was that because of the very big hash table he is able to
almost keep the entire tree in there, and that this would somehow lower the
branch factor ply for ply.

>>
>>>Vincent's "equation" has no known limit yet, because the obvious limit
>>>for N processors is <= N, but he has (for years) claimed efficiency > N
>>>for N processors.  Since N is the controlling term in any equation based
>>>on N, and since N is not a limit, the speedup (to me) appears to be
>>>unbounded, plain and simple.  Any speedup whatsoever that is >N means it
>>>must be unbounded.
>>>And we already have the >N claim in writing, many times.
>>>
>>>(not from me or anybody that knows what they are doing, however).
>>
>>Anyone who understands the basics of alpha-beta knows it's absurd.
>>The funny thing is it can happen in practise, unfortunately it's nothing to be
>>happy about, it just means that your serial search isn't "optimal".
>
>Careful in how you word that.  >2 is possible in _some_ positions.  But _not_
>in an average set of positions.  That's probably what screws up Vincent's
>numbers, using a single position.  I have several that produce > 2 speedup
>with 2 processors.  I have several that produce <1.5 speedup with 2 processors
>as well.  I've _never_ produced an average speedup > 2.0 for any reasonable
>set of positions...

No it shouldn't happen in theory.
It happens anyway, so what could be the possible explanation?

I can think of only one, that the move ordering is bad in the single search and
that's causing the parallel to look better because it fixes some of these
issues.

This is why I don't like just counting nodes or looking at time to solutions,
it's not really a good measure of search efficiency at all.

When you get time to solution lower than what is theoretical possible the number
doesn't make sense, and actually it never makes sense.
Suppose on a position the theoretical speedup is 1.94 and you achieve 1.96, that
still doesn't make sense but you never realize this because it's lower than
2.00.

In short, you can never tell if your parallel search looks good because it _is_
good, or because the serial search is bad, both will look the same in these
experiments.

>>I guess a program using reversed move ordering would be quite capable of
>>consitently producing >2 speedups? :)
>
>Yes, but then there is a way to make the serial algorithm faster.  Search
>two root moves, one node at a time on move one, one node on move two, bouncing
>back and forth with a single thread.  That will run faster than the bad serial
>algorithm, and then the parallel algorithm won't go > 2x faster than that.

Yes that was the point, a bad serial search can make a parallel search look
good. You can search minimax and get a perfect parallel speedup.

-S.



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