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Subject: Re: The difference between short and long time controls

Author: Christophe Theron

Date: 14:32:01 10/14/03

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On October 13, 2003 at 19:32:32, Dieter Buerssner wrote:

>On October 13, 2003 at 18:09:36, Steve Maughan wrote:
>
>>Another reason why it might not be sound is if a program has large speculative
>>positional terms.  For example if a program give a large penalty for a trapped
>>rook (e.g. penalty = 4.5 pawns) then it is likely to be much stronger at slower
>>paced games since the added depth will mean that the terms only kicks in when
>>the rook is truely trapped.  In contrast if the term is used at fast time
>>controls the evaluation may conclude that a rook is trapped when there is
>>actually a way out - leading to such plays as knight sacrifices to 'save' the
>>rook.
>
>I agree. I think, however, that the same problem can show itself in the
>different direction - the engine with more "knowledge" may get weaker with
>longer TC. Assume some positional terms, that the search would see few plies
>deeper. Now, the knowledge might not be perfect. The knowledge (paired with
>pruning decisions in the search) might hide the exception to the "clever"
>engine, while the engine without the knowledge might not have any problems to
>see far enough with deep search in the other cases, where the knowledge would
>have been correct. For me, it is far from clear, that more knowledge should mean
>better at longer TC.
>
>Regards,
>Dieter



And I have to agree with you.

Things are not so simple than they look at first and even at second glance.

That's another reason to stop wasting time in the endless "knowledge vs depth"
debate. Depth is knowledge anyway.

What speaks is the result. What we believe is good knowledge might be absolutely
useless for a chess program.

Tiger, for example, has absolutely no clue about what a "pin" is. Maybe I should
add this knowledge, but it is very possible that it will not help or might even
weaken the program. I have already seen weird things like this.



    Christophe



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