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Subject: Re: New 80-bit Chess engine Gothic Vortex. Your opinion please.

Author: Russell Reagan

Date: 14:27:39 10/17/03

Go up one level in this thread


On October 17, 2003 at 17:12:35, Russell Reagan wrote:

>On October 17, 2003 at 15:52:25, Russell Reagan wrote:
>
>>On October 17, 2003 at 06:24:37, Tord Romstad wrote:
>>
>>>If you bother to continue the e-mail exchange with the author, please
>>>point out that all comparisons with "Zillions of Games" are completely
>>>worthless.
>>
>>Don't worry, I have. Now he wants to have a little contest where I write an
>>array based move generator for his game, and compare it with his. He claims to
>>be able to generate 140 million moves per second on unknown hardware. I suspect
>>he isn't actually converting the attack bitboards into moves, and thinking that
>>the attack board comprises a "move list" (which it could, but you're only
>>pushing the extra work outside of the "move generator"). Or he's doing something
>>else which allows him to juice up his numbers.
>
>More from him...
>
>"The hardware was a 2.0 Ghz Pentium III.
>
>We have a routine that spawns positions from attack bitboards which are fed
>through the rest of the program. This occurs at lightning speed."
>
>
>Apparently he's doing some pretty nifty overclocking, because there are no 2GHz
>PIIIs (the highest overclocked PII I could find was a 1.76GHz), and he has some
>magic routine that "spawns positions" from attack bitboards, whatever that
>means. Assuming he even has a 2GHz cpu, to get 140 million moves per second,
>that's 14 cycles per move generated, doing 64-bit bitwise operations, on 32-bit
>hardware.

Of course, he's doing 80-bit operations on 32-bit hardware, not 64-bit. That
means no memory accesses, everything in L1 cache (doubtful with bitboards), no
mispredicted branches...



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