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Subject: Re: Movei - Genius 2 : 1-6 with 1 draw

Author: José Carlos

Date: 01:29:38 10/29/03

Go up one level in this thread


On October 27, 2003 at 23:16:51, Christophe Theron wrote:

>On October 26, 2003 at 13:28:02, Uri Blass wrote:
>
>>On October 26, 2003 at 13:11:26, Christophe Theron wrote:
>>
>>>On October 26, 2003 at 12:12:33, Uri Blass wrote:
>>>
>>>>On October 26, 2003 at 11:10:14, Peter Berger wrote:
>>>>
>>>>>Maybe I should have posted this in WinBoard forum, but the diagram feature is so
>>>>>much nicer here :)
>>>>>
>>>>>This is the first match in (planned at least ;) ) a little series between modern
>>>>>middle-class amateur engines and old professionals.
>>>>>
>>>>>Genius 2 played on a PIV2.2GHz, 32MB Hash, tournament.bok used.
>>>>>Movei (17.10.03) played on a PIV1.8GHz, 16MB Hash. It used the book of the
>>>>>public version and the s parameter.
>>>>
>>>>How much hardware advantage does it give for Genius?
>>>>
>>>>can you compare nodes per seconds for Genius and movei?
>>>>
>>>>>
>>>>>Time control was game in half an hour.
>>>>>
>>>>>It was a surprisingly one-sided match where Movei was without any real chances.
>>>>
>>>>From looking at few game it seems that movei had chances but blundered.
>>>>
>>>>In game 1 movei could draw by tablebases
>>>>but blundered with 42...Kf6(it did not know that KQ vs KP is a draw when the
>>>>pawn is in the 7th and when it played 42...Kf6 it could not search deep enough
>>>>to see the promotion of white).
>>>>
>>>>In game 2 movei also blundered in an endgame that is not clear(Fritz8 says that
>>>>white is better before 39.Ne5 but movei needs too much time to avoid that move).
>>>>
>>>>Movei could play 39.Re7 h3 40.Re2 Rg2 41.Re1 f6 42.gxf6 gxf6 43.Rh1 h2 44.Nd4
>>>>
>>>>and yace could learn from that line almost a draw score for white.
>>>>
>>>>I still did not look at the rest of the games but from the positions that you
>>>>posted in game 7 and 8 it is clear that movei also had chances in these games
>>>>and maybe time control of x minutes/y moves could be better for it but I need to
>>>>check if it can avoid the mistakes in case of searching one ply deeper.
>>>>
>>>>>
>>>>>A few comments:
>>>>>
>>>>>Genius 2 was the first chessprogram I bought. At this time I had a mighty
>>>>>386SX20, and its play impressed me much, kind of a first love.
>>>>>I just loved its passive and accurate play, and the endgame looked very strong
>>>>>to me.
>>>>>
>>>>>a.) While later Genius version were stronger in the past I am not sure if this
>>>>>will also turn out to be the truth on current hardware.
>>>>>The branching factor of Genius 2 looks much better than what I am used to with
>>>>>later versions (untested impression). It was only mildly outsearched by
>>>>>movei (1-2 ply), in the endgame it actually searched deeper than its opponent
>>>>>most of the time.
>>>>>
>>>>>b.) Movei suffered some in the opening. The opening book used  for it wasn't too
>>>>>impressive. Still its one victory was clearly a book win in fact :), when Genius
>>>>>couldn't find the right moves in time to justify the good opening line it had
>>>>>chosen ( Round 6).
>>>>>
>>>>>c.) Movei's time management is unconventional. While it plays a little too fast
>>>>>in general, it doesn't seem to have an upper limit (or it is very high) for the
>>>>>time to finish a ply.
>>>>
>>>>The upper limit is half of the time that it has in the clock to finish the game
>>>>or the time control.
>>>>
>>>>>This made it think on 14. O-O in game 6 for _several_ minutes for example,
>>>>>because it was so eager to finish ply 12. Maybe this could be improved.
>>>>
>>>>I learned this from Amir Ban who said that it is a bad idea to finish search in
>>>>the middle of the iteration.
>>>>
>>>>Uri
>>>
>>>
>>>
>>>I don't agree with Amir here.
>>>
>>>I think it is important to finish the first move of the iteration you have
>>>started, so at least you know if there is something wrong about this move.
>>>
>>>If it is the case (the score drops significantly from the previous iteration),
>>>extend the time. Let it search very long if needed, so it either finds a better
>>>move or finishes the iteration.
>>>
>>>If the score of the first move is better or does not drop much (from the
>>>previous iteration) and you have exceeded your target time, stop the search and
>>>play that move.
>>>
>>>
>>>
>>>    Christophe
>>
>>You may be right but I am not sure about it.
>>
>>I agree that it is more important to finish the iteration when the score drops
>>(after fail low) relative to the case when the score does not drop much
>>but  I still believe that there is an advantage in finishing at the end of the
>>iteration.
>>
>>The point is that I am not sure if it is a good idea to waste time to search the
>>first move when in most cases the score does not drop significantly only to find
>>a case when the scores drops significantly.
>>
>>
>>Maybe I should have a combination of both methods.
>>The idea is that I may decide to stop to search if I finish the iteration in
>>more than 20 seconds and also stop to search in case that the score did not drop
>>and I already used more than 50 seconds.
>>
>>Uri
>
>
>
>Yes I also do something like that. I have a "target time", and I compare the
>time used so far and the target time to decide.
>
>Anyway, don't expect much elo gain from time management improvement.
[...]
>So they will give it a big importance, but in reality the elo gain to expect is
>miserable.

  You've been repeating over and over here that Tiger results with increment
time controls are not valid because Tiger's time manegement was wrong.
  After all, it seems they weren't valid, by a miserable margin.

  José C.



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