Author: John Merlino
Date: 13:16:32 10/30/03
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On October 30, 2003 at 15:42:57, Tord Romstad wrote: >On October 30, 2003 at 14:39:42, Darren Rushton wrote: > >>[D] r5k1/ppp2r1p/3p3b/3Pn3/1n2PPp1/1P2K1P1/PBB1N2q/R2Q3R b - - 0 1 >> >>Does your program find 24...Rxf4!!! > >As others have pointed out, the move 24... Rxf4 in itself is not hard to find. >My engine >finds it in less than a second on a PIV 2.4 GHz (in fact, this position is what >I use in the >benchmark feature in Gothmog). However, so far no engine has shown the right >PV. >After 24... Rxf4 25. Rxh2 Rf3+ 26. Kd4, they all want to play 26... c5 instead >of the >stronger and much more beautiful move 26... Bg7! played by Nezhmetdinov. >Gothmog >doesn't find 26... Bg7 even if I let it start analysing at the position after >26. Kd4. > >The really remarkable thing about this incredible game (considered by many to be >the >most beautiful chess game ever played) is of course that Nezhmetdinov must have >calculated the whole combination many moves in advance. Perhaps Dann is right >that >he would also have found 24... Rxf4, but it is no coincidence that Nezhmetdinov >regularly reached positions where this kind of tactics is possible, while the >rest of >us (and our engines!) hardly ever do. > >Tord Can you post the whole game? What was played after 26...Bg7? jm
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