Author: martin fierz
Date: 12:39:11 10/31/03
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On October 31, 2003 at 14:57:56, Steve Maughan wrote: >Bob Hyatt doesn't hash his QS but I think he says it's about break even for >Crafty. In the last Delphi version of Monarch I started hashing my QS and it >did have a net benefit, although I can't remember exactly by how much it >improved. I do checks in the QS, unlike Crafty, so this may be why it works for >me. > >Have you switched from Checkers to Chess? What's the engine's name? At what >stage are you in the development? What are your ambitions for your new >creation? > >Regards, > >Steve hi steve, thanks for the info. yes, i wrote a chess program called muse. seemed like a shame to do so much game programming in a game i don't understand at all, and on the other hand to know so much about another game and not write a program... i'm not very far though, i guess. i mean, i'm far in a certain sense: and is already playing chess on ICC (muse-comp) and has a blitz rating of something like 2400. but it's more of a toy engine which i can use to test some concepts, like what extensions are helpful, what terms should go in the eval etc. it's definitely not competitive because it's so slow :-( i just wanted to get it running and didn't worry about speed at any stage of the design, with predictable results! of course it's not only that it's slow, it's also dumb in the eval and dumb in the search... my ambition? hmm, to beat monarch ;-) cheers martin
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