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Subject: Re: 64-Bit random numbers -- why worry about the RNG?

Author: Tom Likens

Date: 04:43:27 11/01/03

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On October 31, 2003 at 09:24:22, Robert Hyatt wrote:

>On October 30, 2003 at 17:24:02, Randall Shane wrote:
>
>>On October 30, 2003 at 10:59:59, Robert Hyatt wrote:
>><snippage>
>>> You only need a
>>>total of 768 RNG's.
>>
>>Here's what is probably a bad idea, but...
>>
>>If one only needs a total of 768 random numbers, why have a random number
>>generator in the program at all?  Generate them once.  Use them as an
>>appropriately defined array of constants in the program.
>
>You can do that.  In fact, you probably should do that for simplicity.
>
>However, I need random numbers for other reasons.  IE I have some randomness
>built into my opening move book selection code.  But doing it for the Zobrist
>numbers, and avoiding random generation there would make perfect sense.  You
>could spend some time tweaking the numbers also, if you find a few that are
>too close in hamming distance.
>
>
>>
>>I can see many programs sharing the same set of numbers, for instance.
>>Could help toward being able to share both book and learning files (if hash
>>signatures are used to store the data) between different programs.
>
>I agree...

Yes, Robert perhaps you and Vincent could work out the set of numbers!!

:-) :-) ;-)

Sorry, couldn't resist.

--tom



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