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Subject: Re: 64-Bit random numbers

Author: Johan de Koning

Date: 19:14:22 11/02/03

Go up one level in this thread


On November 01, 2003 at 18:32:08, Robert Hyatt wrote:

>On November 01, 2003 at 05:00:48, Johan de Koning wrote:
>
>>On October 31, 2003 at 10:27:00, Robert Hyatt wrote:
>>
>>>On October 31, 2003 at 01:36:17, Johan de Koning wrote:
>>>
>>>>On October 30, 2003 at 09:44:48, Robert Hyatt wrote:
>>>>
>>>>>On October 29, 2003 at 13:39:03, Vincent Diepeveen wrote:
>>>>
>>>>>>It's like saying using 'goto' is ok in a programming environment. Where this is
>>>>>>certainly true, it should not be a policy to do so :)
>>>>>
>>>>>Eh?  _every_ program you write has goto's.  (aka jumps).  They are not
>>>>>bad.  In fact, they are _unavoidable_.
>>>>
>>>>OT1: They *are* avoidable.
>>>>Any finite algorithm that does not depend on mid-execution input (typically
>>>>time) can be written as 1 single expression. It would of course be huge and
>>>>run rather slowly without quantum computing.
>>>
>>>I don't know how you can possibly encode a loop into a complex expression,
>>>not knowing beforehand how many loop iterations will be needed...
>>
>>By expanding all possibilities.
>
>What if you don't know how many possibilities there are. IE repetition
>checking.  Etc..

If *all* possibilities is finite, you know how many.

#define REP \
    (zob[0] == zob[-4]) \
  + (zob[0] == zob[-6]) \
  + (zob[0] == zob[-8]) etc

#define EVAL \
  + ISWEAKWP(d4) * -10 \
  + ISWEAKBP(d5) *  10 \
  + many more

#define SCORE (REP < 3) * EVAL + (REP >= 3) * DRAWSCORE

// Johan



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