Author: Luis Smith
Date: 00:16:19 11/10/03
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On November 10, 2003 at 02:51:59, Alex Holland wrote: >I'm doing a Third Year Computer Science degree project on Behaviour Cloning for >Chess - using Inductive Logic Programming (Aleph in particular) to copy the >chess playing behaviour of an existing person or machine. > >One of the sources I'm considering cloning is GNU Chess, as I can easily have a >look at it and see how it works, and it's fairly well documented. To this end, >I'd like to set it up to play against itself for a few days, keeping all the >game moves saved in a big text file. I can then use this file as positive >examples for the ILP algorithms. > >However, I can't find any way to do this. I know I can save games into PGN >format, but I can't find any way to make it play against itself, short of typing >"go" over and over again I'm not much of a programmer, but I would reccomend TSCP "Tom Kerrigan's Simple Chess Program". All you have to do is compile it, then recompile it with a different name. The source code is clean and a lot of programmers use it as their basis for creating their own. http://home.comcast.net/~tckerrigan/ > >Ideally what I want is for GNU chess to play against itself until endgame, then >save a PGN, then repeat. Is there any facility for this, or am I going to have >to exert my shaky C++ skills on the sourcecode? > >For reference, I'm running GNU Chess 5.06 on Gentoo GNU/Linux, and I'll be >starting by playing KRK games. > >Secondly, does anyone know of any strictly deterministic chess programs, i.e. >ones that make the same moves every time in a given situation? I realise such a >program would be fairly useless to play against, but it would be pedagogically >interesting to have a noise-free source to attempt to clone. > >Lastly, anyone generally got any documents they could point me at that they >think might be relevant? I've found Jay Scott's machine learning page, which is >a big help. > >Thanks in advance. > >Alex
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