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Subject: Re: Junior-Crafty hardware user experiment - 6th game

Author: Peter Berger

Date: 02:42:02 11/27/03

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On November 26, 2003 at 21:14:14, Robert Hyatt wrote:

>When you say something "identical" would have happened with the tables, you
>overlook the power of probing the tables _deep_ in the search, so you simply
>don't trade into such lost positions...  Crafty doesn't trade into such a
>position and _then_ realize "crap, lost position, shouldn't have done that."
>
>That's why the tables are important.
>
>Here, if a program thinks KRB vs KR is winning, it will be wrong most
>of the time.  You look _really_ silly winning a piece, trading your last
>pawn, to end up in a nearly forced draw with KRB vs KR.

I don't mean to repeat what Uri wrote and I agree to all of it, but the
interesting issue is sth like KRBKPP of course, I should have worded that
better.

The problem is that for Crafty these positions are 0.00 so tend to be all equal
while the usual knowledge of an opponent chessprogram to drive the king to the
back row and try to mate is enough to create winning chances. The more
interesting statistics for KRBKR would be with one king forced to the back rank
and the opposing king close, I guess the numbers will look different then.

Something I learned from watching computergames is that in this material
constellation the pawns will usually be lost sooner or later, and the only one
with winning chances is the bishop side.



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