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Subject: Re: Crafty-List question

Author: Robert Hyatt

Date: 18:21:57 11/27/03

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On November 27, 2003 at 20:58:13, Anson T J wrote:

>On November 27, 2003 at 19:50:47, Robert Hyatt wrote:
>
>>On November 27, 2003 at 18:37:33, Matthias Gemuh wrote:
>>
>>>On November 27, 2003 at 18:15:34, Amir Ban wrote:
>>>
>>>>
>>>>Here is the List-Brutus game from 7th round.
>>>>
>>>>Can anyone get any crafty version with any setting to play List's 13. Be2 or 19.
>>>>Qd4 ?
>>>>
>>>>Amir
>>>>
>>>>
>>>>[Event "WCCC 11th"]
>>>>[Site "Graz"]
>>>>[Date "2003.11.26"]
>>>>[Round "7"]
>>>>[White "List"]
>>>>[Black "Brutus"]
>>>>[Result "1/2-1/2"]
>>>>[ECO "A00"]
>>>>[PlyCount "134"]
>>>>[EventDate "2003.??.??"]
>>>>
>>>>1. Nc3 d5 2. e4 dxe4 3. Nxe4 Nd7 4. d4 Ngf6 5. Ng3 h5 6. Bd3 c5 7. Nf3 h4 8.
>>>>Ne2 h3 9. gxh3 a6 10. Ng5 cxd4 11. Nxd4 Nc5 12. Bc4 e6 13. Be2 Nfe4 14. Nxe4
>>>>Nxe4 15. Qd3 f5 16. Nb3 Qf6 17. c3 Bd7 18. Be3 Bb5 19. Qd4 Bxe2 20. Qxf6 Nxf6
>>>>21. Kxe2 Rxh3 22. Nd4 Kf7 23. Nf3 Kg8 24. Ng5 Rh6 25. Nf3 Rh5 26. Bd4 Nd5 27.
>>>>Be5 a5 28. Rhg1 Rh7 29. Rad1 Rc8 30. Rd4 Nb6 31. Bd6 Bxd6 32. Rxd6 Na4 33. Rd2
>>>>b5 34. h4 Nb6 35. Kf1 b4 36. cxb4 axb4 37. Rd4 b3 38. axb3 Rh6 39. Kg2 Kf7 40.
>>>>Ra1 Nd5 41. Rc4 Rb8 42. Ne5+ Kg8 43. Ra7 Rxb3 44. Nf7 Rg6+ 45. Ng5 Rb8 46. Kf1
>>>>Rf6 47. Rd4 Rg6 48. b3 Rh6 49. Kg2 Rg6 50. f3 Nf6 51. Re7 Nd5 52. Rxe6 Rxe6 53.
>>>>Nxe6 Rb5 54. Kf2 Kf7 55. Nf4 Nxf4 56. Rxf4 Rxb3 57. Rxf5+ Kg6 58. Rg5+ Kf6 59.
>>>>Rc5 Kg6 60. Rc6+ Kh5 61. Kg3 Rb1 62. Rc5+ Kg6 63. Re5 Kf6 64. Ra5 Kg6 65. Kg2
>>>>Rb2+ 66. Kh3 Rb1 67. Rg5+ Kf6 1/2-1/2
>>>
>>>
>>>
>>>
>>>Hijacked code snippets do not kick in at every move.
>>>You certainly know that.
>>>
>>>/Matthias.
>>
>>
>>IMHO it would depend on "what was hijacked (if anything was)?"  IE the
>>move generator is pretty "bland".  It has to produce all moves in a given
>>position, and that is deterministic in behavior.  The evaluation is way
>>different obviously and is one place where most of the "creativity" of
>>the programming effort goes.  Grabbing part of that would be way outside
>>the bounds of reasonableness...
>
>Even piece values for material count?

Possibly.  Not _everybody_ uses 1,3,3,5 and 9 for pawns, knights, bishops
rooks and queens.



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