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Subject: Re: annoying en passant x-ray

Author: Tord Romstad

Date: 05:12:38 12/01/03

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On December 01, 2003 at 07:36:06, Uri Blass wrote:

>Another thing that is still not implemented is internal iterative deepening.
>I understand the idea but I still did not think exactly how to implement it
>and after reading a post that suggested that it did not help much I decided to
>look for other ideas.

I found it to be surprisingly effective in Gothmog, despite my extremely
simple implementation.  I just added the following three lines of code,
just before the call to generate_moves() in my main search() function:

  if(EngineOptions.iid && h==NULL && value>gamma-100 && depth>=5*PLY) {
    search(gamma, depth-PLY);
    h = get_hash(Stack[Counter].hashkey); }

EngineOptions.iid is a variable telling whether internal iterative
deepening is enabled, h is a pointer to a hash table entry, value
is the static eval for the position, and gamma is my search bound.

Tord



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