Author: Tord Romstad
Date: 02:48:40 12/02/03
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On December 01, 2003 at 18:10:47, Mridul Muralidharan wrote: >On December 01, 2003 at 15:31:46, Tord Romstad wrote: > >>On December 01, 2003 at 15:17:48, Mridul Muralidharan wrote: >> >>>Hi Tord, >>> >>> Current messchess attack table implementation is based on what Vincent posted >>>here some time back. >>> You could try using modifying the movegenerator that he presented here for >>>attacktable generation - can be quiet fast :) >> >>Thanks for the suggestion. I have considered giving Vincent's technique a >>try, but unfortunately it suffers from the same problem (though not to the >>same degree) as the somewhat simlar approach used in Gnuchess 4: All these >>lookup tables consume more space than I like, and I'm afraid I cannot afford >>that ... >> >>Tord > >Since the same tables get used for move generation , attacktable generation , >mobility evaluation , etc - it would be quiet cache friendly .... >Thats is what I currently do for mess anyway. On a PC, it is certainly very cache friendly. The problem is that I'm afraid it would not work well on PalmOS units. Tord
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