Author: Matthew Hull
Date: 05:56:34 12/09/03
Go up one level in this thread
On December 09, 2003 at 07:05:46, José de Jesús García Ruvalcaba wrote: >On December 08, 2003 at 11:35:03, Robert Hyatt wrote: > >>On December 08, 2003 at 11:07:25, Omid David Tabibi wrote: >> >>>On December 08, 2003 at 10:56:56, Robert Hyatt wrote: >>> >>>>On December 08, 2003 at 10:42:01, Omid David Tabibi wrote: >>>> >>>>>On December 08, 2003 at 01:35:02, Slater Wold wrote: >>>>> >>>>>>On December 08, 2003 at 01:24:46, Steve Lim wrote: >>>>>> >>>>>>He's on vacation. Won't be anymore games for like another week. >>>>> >>>>>What's the result so far? (and what exactly was the time control?) >>>> >>>> >>>>The first test-match was at roughly 10:1 time odds. I don't remember >>>>the draws (I think 5) but the win/lose score is 4:2 so far in Crafty's >>>>favor, if I didn't miss a result. >>> >>>1 minute is just a pure tactical combat. A fair 10 to 1 time control would be >>>100 minutes to 10 minutes, or even 50 minutes to 5 minutes... >> >> >>The games are 40 moves in 2 hours. DJ is simply running on a machine 10x >>slower. > >10x faster machine is a bigger adavantage than 10x more time. >José. The original question was if Crafty showed up at WCCC with a big hardware advantage, would it be competetive with the commercial programs. Amir cited the aborted 100x crafty - rebel experiment that ended after rebel won the first game. MH
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