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Subject: Re: What happened to the FastCrafty vs SlowJunior test match? (NT)

Author: Matthew Hull

Date: 05:56:34 12/09/03

Go up one level in this thread


On December 09, 2003 at 07:05:46, José de Jesús García Ruvalcaba wrote:

>On December 08, 2003 at 11:35:03, Robert Hyatt wrote:
>
>>On December 08, 2003 at 11:07:25, Omid David Tabibi wrote:
>>
>>>On December 08, 2003 at 10:56:56, Robert Hyatt wrote:
>>>
>>>>On December 08, 2003 at 10:42:01, Omid David Tabibi wrote:
>>>>
>>>>>On December 08, 2003 at 01:35:02, Slater Wold wrote:
>>>>>
>>>>>>On December 08, 2003 at 01:24:46, Steve Lim wrote:
>>>>>>
>>>>>>He's on vacation.  Won't be anymore games for like another week.
>>>>>
>>>>>What's the result so far? (and what exactly was the time control?)
>>>>
>>>>
>>>>The first test-match was at roughly 10:1 time odds.  I don't remember
>>>>the draws (I think 5) but the win/lose score is 4:2 so far in Crafty's
>>>>favor, if I didn't miss a result.
>>>
>>>1 minute is just a pure tactical combat. A fair 10 to 1 time control would be
>>>100 minutes to 10 minutes, or even 50 minutes to 5 minutes...
>>
>>
>>The games are 40 moves in 2 hours.  DJ is simply running on a machine 10x
>>slower.
>
>10x faster machine is a bigger adavantage than 10x more time.
>José.


The original question was if Crafty showed up at WCCC with a big hardware
advantage, would it be competetive with the commercial programs.  Amir cited the
aborted 100x crafty - rebel experiment that ended after rebel won the first
game.

MH



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