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Subject: Re: Shredder wins in Graz after controversy

Author: Robert Hyatt

Date: 14:51:26 12/10/03

Go up one level in this thread


On December 10, 2003 at 16:52:47, Matthew Hull wrote:

>On December 10, 2003 at 15:27:14, Robert Hyatt wrote:
>
>>On December 10, 2003 at 10:25:20, Bob Durrett wrote:
>>
>>>On December 10, 2003 at 10:07:07, Robert Hyatt wrote:
>>>
>>>>On December 10, 2003 at 09:41:18, Bob Durrett wrote:
>>>>
>>>>>On December 09, 2003 at 23:22:12, Robert Hyatt wrote:
>>>>>
>>>>>>On December 09, 2003 at 19:36:05, Bob Durrett wrote:
>>>>>>
>>>>>>>On December 09, 2003 at 13:21:35, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On December 09, 2003 at 13:02:56, Bob Durrett wrote:
>>>>>>>>
>>>>>>>>>On December 09, 2003 at 11:13:56, martin fierz wrote:
>>>>>>>>>
>>>>>>>>>>On December 09, 2003 at 10:50:23, Sune Fischer wrote:
>>>>>>>>>>
>>>>>>>>>>[snip]
>>>>>>>>>>
>>>>>>>>>>>If the bare engine had been playing he would have had to add a few things the
>>>>>>>>>>>GUI normally takes care of.
>>>>>>>>>>>For UCI engines it is expected that the GUI handles certain (trivial) things.
>>>>>>>>>>
>>>>>>>>>>claiming a draw on 3-fold repetition is *not* a trivial thing. there are
>>>>>>>>>>different possible cases:
>>>>>>>>>>
>>>>>>>>>>1) if your opponent avoids it, he loses
>>>>>>>>>>2) if your opponent avoids it, he wins
>>>>>>>>>>
>>>>>>>>>>in case 2) you should of course claim the draw, because perhaps he will notice
>>>>>>>>>>he could avoid it. in case 1) however, you can safely repeat the moves, and not
>>>>>>>>>>claim the draw. it is *not* mandatory to claim a draw on the 3rd repetition. so
>>>>>>>>>>you should basically not claim it if you might win if your opponent avoids the
>>>>>>>>>>draw.
>>>>>>>>>>
>>>>>>>>>>how do you expect a GUI to make the right decision? imagine the following
>>>>>>>>>>absurdity: jonny is running without GUI and happily repeats moves against
>>>>>>>>>>shredder, and does not claim the draw because the engine doesn't know about it.
>>>>>>>>>>shredder has a bug and allows a 3-fold repetition but will deviate before the
>>>>>>>>>>fourth repetition. now shredders GUI stops shredder from moving, and says "i
>>>>>>>>>>claim a draw with my move XY because of 3fold repetition" - this would have been
>>>>>>>>>>hilarious for everybody except SMK :-)
>>>>>>>>>>
>>>>>>>>>>since 3fold repetition is something you claim or don't claim based on the
>>>>>>>>>>current position, it is clearly something the GUI shouldn't be doing!
>>>>>>>>>>
>>>>>>>>>>cheers
>>>>>>>>>>  martin
>>>>>>>>>
>>>>>>>>>THIS suggests the obvious changes which should be made to engines and GUIs ASAP
>>>>>>>>>by all chess programmers.
>>>>>>>>>
>>>>>>>>>Before an engine &/or GUI claims a draw, it should evaluate the position and
>>>>>>>>>determine whether or not it has a strong advantage.
>>>>>>>>
>>>>>>>>The engine already _does_ this.  It searches every root move individually
>>>>>>>>and chooses the one that produces the best score.  If you get a draw
>>>>>>>>score back, you can safely assume that no other move will give you a
>>>>>>>>"strong advantage" since the score of 0.00 was better than any other move.
>>>>>>>>
>>>>>>>>QED.  It chose the drawing move, thinking a draw was the best outcome
>>>>>>>>possible in this particular position.
>>>>>>>>
>>>>>>>>
>>>>>>>>> If it does have a strong
>>>>>>>>>advantage, then claiming a draw would be precluded by the programmer.  In other
>>>>>>>>>words, the software would be programmed in advance to make the sensible choice.
>>>>>>>>
>>>>>>>>Which it already does, as I explained.
>>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>>Similarly, the engine/GUI should be programmed to claim a draw by repetition in
>>>>>>>>>cases where repetition can be played and when also the engine evaluates the
>>>>>>>>>position as being a strong disadvantage.
>>>>>>>>>
>>>>>>>>
>>>>>>>>The engine will evaluate the position as 0.00 in the above case.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>>Obviously, humans avoid claiming repetition draws whenever they are winning and
>>>>>>>>>claim repetition draws whenever they can if they are losing otherwise.  In
>>>>>>>>>positions perceived to be equal, humans may or may not claim the draw by
>>>>>>>>>repetition depending on other factors such as tournament standing.
>>>>>>>>
>>>>>>>>If you play a move that repeats for the third time. You can claim the
>>>>>>>>draw.  Or your opponent can claim the draw immediately when it is his
>>>>>>>>move.  Playing a repetition for the 3rd time and wishing your opponent
>>>>>>>>would not notice reminds me of "Grumpy old men".  "You can wish in one
>>>>>>>>hand and crap in the other, and see which one fills up first."
>>>>>>>>
>>>>>>>>:)
>>>>>>>>
>>>>>>>>>
>>>>>>>>>Chess computers should be programmed similarly.
>>>>>>>>>
>>>>>>>>>Bob D.
>>>>>>>
>>>>>>>Bob Hyatt:  I don't mean to be unkind, but perhaps you should read my bulletin
>>>>>>>again.
>>>>>>>
>>>>>>>Bob D.
>>>>>>
>>>>>>I also don't mean to be unkind, but must respond "why".  Do you think I
>>>>>>missed something or misunderstood something?
>>>>>>
>>>>>>This nonsense about playing a 3-repeat move and hoping the opponent won't
>>>>>>see it is totally ridiculous in the context of alpha/beta searching that we
>>>>>>are all using.
>>>>>
>>>>>Another relevant thought:
>>>>>
>>>>>I have seen engines play a move [and display 0.00] which is obviously intended
>>>>>to give the opponent an opportunity to repeat the position a third time.  Upon
>>>>>further extensive analysis, I have sometimes found that the engine's doing so
>>>>>was a terrible mistake.  Two types of "terrible mistakes" can occur:
>>>>>
>>>>>(a)  the engine could have played a much stronger move but didn't, or
>>>>>(b)  the opponent engine does not repeat the position a third time but instead
>>>>>plays a much stronger move which could have been prevented.
>>>>>
>>>>>In my view, engines which make these mistakes have "bugs" in them, or simple
>>>>>programming errors.
>>>>>
>>>>>Bob D.
>>>>
>>>>
>>>>Let's define the context precisely here.  I have seen what you describe.  But
>>>>it is not a bug.  Any more than an engine grabbing a pawn that later loses the
>>>>game is a bug.  The context is "the engine search space".  If this search
>>>>space says "repeating for a 3rd time to get a draw score is the best I can do"
>>>>then that is the best the engine can do, within its search horizon and search
>>>>space.  That isn't a "bug".  It is a "shortcoming" of insufficient depth or
>>>>knowledge.  As a human have you ever played a move that you later discovered
>>>>was bad?  Was that a "bug" in your neurons, or just a lack of search or
>>>>understanding?
>>>
>>>Only a computer programmer can define the word "bug."  : )
>>>
>>>Bob D.
>>
>>Actually I believe Grace Hopper originally defined it.  :)
>>
>>A moth in a relay.  :)
>
>We had a possum get fried in an electrical power breaker box, taking down the
>entire datacenter.  Stank horribly, too.


We see some of that with squirrels which appear to be pretty stupid.  :)  They
like to bridge two power lines where they come in to a building, since the bare
metal is exposed and is sometimes less than 24" apart.




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