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Subject: Re: Junior-Crafty hardware user experiment - 19th and final game

Author: Wayne Lowrance

Date: 18:49:22 12/23/03

Go up one level in this thread


On December 23, 2003 at 18:14:43, Uri Blass wrote:

>On December 23, 2003 at 16:01:35, Wayne Lowrance wrote:
>
>>On December 23, 2003 at 10:17:50, Uri Blass wrote:
>>
>>>On December 23, 2003 at 08:50:51, Amir Ban wrote:
>>>
>>>>On December 23, 2003 at 08:09:34, Uri Blass wrote:
>>>>
>>>>>On December 23, 2003 at 06:47:18, Amir Ban wrote:
>>>>>
>>>>>>
>>>>>>Thanks for running this match and for the interesting commentary.
>>>>>>
>>>>>>My point in playing this match was never to show how weak crafty is, but
>>>>>>something different: Too many programmers and posters in this forum take the
>>>>>>speed issue way too seriously. They don't understand the importance of
>>>>>>evaluation, and when they do think about it, they think it's about pawn
>>>>>>structure and a few super-rare endgame tableaus.
>>>>>>
>>>>>>I also needed to check that I've not been wasting my efforts in the last few
>>>>>>years.
>>>>>>
>>>>>>Merry Christmas and Happy Hanukka,
>>>>>>Amir
>>>>>
>>>>>I do not claim that evaluation is not important but my opinion is that search is
>>>>>not thing that is less important.
>>>>>
>>>>>I also know that inspite of the fact that you say that evaluation is important
>>>>>your evaluation takes only 20% of Junior's time(I do not know about latest
>>>>>Junior but I know about previous post of you).
>>>>>
>>>>
>>>>Less than 10% in most positions.
>>>>
>>>>
>>>>>How is it possible?
>>>>>
>>>>>Did not you find important things to evaluate that it is simply impossible to
>>>>>evaluate them fast?
>>>>>
>>>>
>>>>There are many things I can do basically for free in my framework. There are
>>>>things that break the model, and either are neglected or if considered critical
>>>>get done outside it.
>>>>
>>>>
>>>>>For example let talk about pieces that are in danger of being trapped because
>>>>>the opponent control every square that they can goto.
>>>>>
>>>>>There are cases that you need to search many plies forward to see by search that
>>>>>they are really trapped but a good evaluation should detect the danger.
>>>>>
>>>>>Correct me if I am wrong but I guess that you do not evaluate this information
>>>>>in every node that you evaluate otherwise you cannot be faster in nps than the
>>>>>opponents.
>>>>>
>>>>>Did you consider to evaluate this information or do you think that this
>>>>>information is not important?
>>>>>
>>>>
>>>>I do this for some important special cases. Not in the general case. It's hard
>>>>for me to guess how productive that would be.
>>>>
>>>>
>>>>>I think that evaluating expensive information in part of the cases is probably
>>>>>the best practical idea.
>>>>>
>>>>>Based on my understanding Rebel is using that idea when it evaluates every node
>>>>>before qsearch by full evaluation and use lazy evaluation after it when the lazy
>>>>>evaluation can miss only factors that were not relevant before the qsearch.
>>>>>
>>>>>Do you use a similiar idea?
>>>>>
>>>>
>>>>No.
>>>>
>>>>You are confusing between the evaluation elements and its result. Both are
>>>>important, but it's still true that your evaluation of a position can use a lot
>>>>of smart and correct elements and be totally off, and it is equally true that it
>>>>can be right though neglecting a lot of important stuff.
>>>>
>>>>Amir
>>>
>>>The point is that more smart elements can improve the result and it seems that
>>>by neglecting a lot of important stuff you limit your possibilities to improve
>>>the evaluation.
>>>
>>>Finding the correct weights or finding ideas of defining more cheap stuff is one
>>>way to improve the evaluation but not the only one.
>>>
>>>I do not claim that your evaluation is relatively bad because Junior is a fast
>>>searcher but it can be better if you use some expensive stuff and decision not
>>>to use it suggest that speed is not more important for you than better
>>>evaluation when you need to choose between them.
>>>
>>>Uri
>>
>>Excuse me Uri but you are making a fuss against Amir, whose program clearly
>>demostrates his better understanding of his program if not chess programming
>>than you and your whichamacallit program whose name I dont remember.
>
>I did not do a comparison between Movei and Junior and I do not see how it is
>relevant for this discussion.
>
>I see that I also make a mistake in my statement and one not should not be
>written.
>
>My point is only that it seems that speed is more important for Amir than better
>evaluation when he has to choose between the 2 things because I believe that
>Amir can write a code to detect trapped pieces in the evaluation and the main
>problem for him is speed.
>
>Note that I also did not write a code to detect trapped pieces but I have not
>many years of experience in chess programming like Amir.
>
>Uri

Ok, I understand you



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