Computer Chess Club Archives


Search

Terms

Messages

Subject: UNIX/network games?

Author: I-Gene Leong

Date: 16:54:14 11/24/98


Since many of the games run under DOS, I was thinking... why not compile them
for UNIX as well? Sure, you're not guaranteed access to raw pixels, but think
about the advantages:

A) native network support (no more TSRs and INT guesswork) - if a common
protocol is agreed upon, then running a tournament could simply amount to
setting up a computer, running a tournament scheduler on it, and connecting it
to a network of computers, each with access to each program. (Yes, put Auto232
out of commission :)

B) extreme portability - CM6000/PPC G3 vs. Rebel 10/Alpha? (also get to see just
how well the programs scale across platforms)

C) no more DOS extender worries, and forget about memory problems/running under
Win95 just to gain access to a ton of swap

Of course, I realize a few programs (notably Fritz) have some assembly in their
composition, and so this wouldn't be feasible except for porting to x86-based
Unices.

... ideas?



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.