Author: I-Gene Leong
Date: 16:54:14 11/24/98
Since many of the games run under DOS, I was thinking... why not compile them for UNIX as well? Sure, you're not guaranteed access to raw pixels, but think about the advantages: A) native network support (no more TSRs and INT guesswork) - if a common protocol is agreed upon, then running a tournament could simply amount to setting up a computer, running a tournament scheduler on it, and connecting it to a network of computers, each with access to each program. (Yes, put Auto232 out of commission :) B) extreme portability - CM6000/PPC G3 vs. Rebel 10/Alpha? (also get to see just how well the programs scale across platforms) C) no more DOS extender worries, and forget about memory problems/running under Win95 just to gain access to a ton of swap Of course, I realize a few programs (notably Fritz) have some assembly in their composition, and so this wouldn't be feasible except for porting to x86-based Unices. ... ideas?
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