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Subject: Re: Can any programs solve this Endgame problem?

Author: John Merlino

Date: 18:08:44 11/24/98

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On November 23, 1998 at 19:19:48, Bela Andrew Evans wrote:

>On November 23, 1998 at 17:41:33, Bruce Moreland wrote:
>>I think this might be a knowledge problem, meaning that it will be more easily
>>solved if a program understands that KRB vs KR(P*) is a draw at best for the
>>bishop.
>>
>>Mine doesn't have any problem with this, even without tables, because it has
>>this knowledge.
>>
>>It shouldn't take five minutes.
>>
>>If I force 1. ... Rxa6 I get a draw score back in a few seconds.  Does Genius
>>understand that position?
>>
>>I think this test is very meaningful.
>>
>>bruce
>
>Does your program come up with the correct analysis of 1... Bd6?
>The other computers that want to play Bd6 (like Genius) had lines
>that eventually give up the black b-pawn in their analysis.

Chessmaster 6000 found Bd6 in about 3 seconds on a P6-350. After thinking for 25
seconds, it had as its best line 1... Bd6 2.Rf7 Rxa6 3.Rd7 Bc5 4.Rd5 Rc6 5.g6 b4
6. Kg2 Kg7 7. Re5 Be7 and Black with a won game.

Then I let Chessmaster think for another 20 minutes. It continued after 7...
Be7, 8. Kf3 Kxf6 9.Ke4 Kf6 10.Rb5 Rxe6+ 11. Kd4 Re1

Then, just for fun, I let Chessmaster play against itself through the rest of
the game. Here it is, and the b-pawn is never lost, nor does it promote until
the mating move.

12. Rb6+ Kf5
13. Rb7 Kf4
14. Kd3 Re3+
15. Kc2 Bd6
16. Rb6 Ke5
17. Kb1 Kd5
18. Kc2 Bc5
19. Rb7 Kc4
20. Rc7 b3+
21. Kb2 Re2+
22. Kc1 Kb4
23. Rc8 Rg2
24. Rh8 Be3+
25. Kd1 b2
26. Rb8+ Kc4
27. Rb7 Kd3
28. Rb3+ Ke4 (Chessmaster reports Mate in 7 here)
29. Rb7 Kf3
30. Rf7+ Bf4
31. Rb7 Rd2+
32. Ke1 Rd3
33. Rb3 Rxb3
34. Kf1 b1=Q++

jm



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