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Subject: Re: Practical lesson for statistics

Author: Tord Romstad

Date: 03:20:39 01/01/04

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On December 31, 2003 at 21:12:04, Sune Fischer wrote:

>On December 31, 2003 at 20:43:09, Tord Romstad wrote:
>
>>On December 31, 2003 at 17:34:03, Sune Fischer wrote:
>>
>>>On December 31, 2003 at 14:47:28, Vincent Diepeveen wrote:
>>>
>>>Of course at home everybody kills Crafty completely, heck at home everybody
>>>kills Junior and Shredder too :)
>>
>>I suppose I am the only exception, then.  I don't kill any engines at home,
>>except
>>intentionally inferior engines like tscp and Faile which are designed for their
>>pedagocical value rather than for strong play.  There are a few other engines I
>>can achieve almost 50% against (including Frenzee and SOS, but definitely not
>>Crafty, Junior or Shredder), but that's all.
>
>Really?
>I think Gothmog is stronger, the old frenzee has no king safety and it's riddled
>with bugs, minor bugs not crashing ones but still :)

It's hard to say.  Gothmog 0.4.1 lost by a narrow margin in a long match against
Frenzee.  It is possible that 0.4.3 (which seems stronger) would have done
better,
but I haven't tested it.  I don't have the opportunity to play with Windows
computers
very often.

>But you have to understand, that like so many other self proclaimed world class
>programmers on this board, I too have a special annihilator version at home,
>scoring 88% against Shredder and smashing Diep already doing only three ply
>searches.
>
>This has been confirmed by all my many beta testers, sorry can't give their
>names or email, that's confidential you understand, but you can take my word for
>it.
>
>Am I going to release it, am I going to submit it for impartial testing, do I
>ever plan to prove my capabilities as the world greatest programmer?
>
>Of course not, I'm going to keep it at home, locked away in fort knox for my own
>private entertainment and use only weak buggy versions on servers and when I
>enter the WCCC.
>
>However I will continue to remind you all that I am in fact the world greatest
>programmer and that you all suck.
>I don't care if you all are sick to death with my wild and unsubstantiated
>claims. I _have_ actually written the greates program in the world, with the
>best and most accurate evaluation ever created....
>
>;-)

OK, I get your point.  I'll write such a private version myself.  It cannot be
that
hard, as long as I never release it to the public or participate in tournaments
with it.  ;-)

>>>>You need a bugfree engine to kill crafty, that's all.
>>
>>In my case, that would definitely not be enough.  I am sure there are still
>>serious
>>bugs left in my engine, but fixing them would not make it even remotely close to
>>Crafty in playing strength.  I would have to spend lots of time tuning my search
>>and eval and doing low-level optimisation in order to have any hope of achieving
>>that.
>>
>>In short, I'm 100% sure that my engine will *never* have any chance to beat
>>Crafty
>>in a long match.  Perhaps it could if I spent enough time and energy on it, but
>>I have
>>many more interesting hobbies to spend my time on.
>>
>>On the other hand, improving my engine until it plays an even game with SOS
>>does not seem entirely impossible (though it won't be easy).
>
>All engines mature.
>I've been doing chess programming with all the reading and coding and testing
>that's involved, for about four years now and I am still learning! :)
>
>I don't know where it will end, but there is still much to learn, much to do,
>there is a long way ahead.. :)

Of course.  That's why it is still fun.

Tord



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