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Subject: Re: Gothic Chess and missing a Graphical interface

Author: Ed Trice

Date: 09:51:50 01/07/04

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Hello Tord,


>
>An OS X version of your Gothic chess engine, you mean?  It is not entirely
>impossible that I would be interested, but as I wrote in another thread
>the commercial and legal issues tend to scare me away a bit.  At least
>I will consider it.  I would appreciate if you could send me an e-mail
>with a more precise explanation of what you would like me to do.  :-)
>
Yes, an OS X version of Gothic Vortex :)

If you are working directly with me, there are no legal issues as far as the
patent is concerned.

Basically, I have the engine and the graphics already created. Once we decide on
an environment to compile it under, I would like you to provide the gui, and I
will do the rest.

>>Let me know what IDE you are using if you are interested.
>
>I don't know yet.  :-)
>
>I do most of my development in Macintosh Common Lisp, which is by far
>the most impressive development environment I have ever used on any
>platform (MCL is, in fact, the main reason I am a Mac user).  But
>unfortunately I cannot afford to pay the costly redistribution license,
>and hence I am forced to use other tools for all software which is not
>for private use.
>
The engine is written in C++ with extensive use of operator overloading.

>When editing C code, I usually don't use an IDE.  Emacs and the command
>line tools suit my needs better.
>
>Because this is the first time I am writing a non-private GUI application
>in Mac OS X, I haven't yet decided which tools do the job best.  What I
>have done so far is to use Project Builder and Interface Builder to write
>a small Objective C Cocoa application which displays a hexagonal chess
>board in a window and allows the user to move the pieces around with
>the mouse (with legality checking).  But it is possible that I will
>try to use OpenMCL (an open-source version of Macintosh Common Lisp,
>but unfortunately without the IDE and the GUI libraries of the commercial
>version) instead.
>

I have CodeWarrior for OS X, but the documentation is a little on the thin side.



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