Author: Ed Trice
Date: 09:51:50 01/07/04
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Hello Tord, > >An OS X version of your Gothic chess engine, you mean? It is not entirely >impossible that I would be interested, but as I wrote in another thread >the commercial and legal issues tend to scare me away a bit. At least >I will consider it. I would appreciate if you could send me an e-mail >with a more precise explanation of what you would like me to do. :-) > Yes, an OS X version of Gothic Vortex :) If you are working directly with me, there are no legal issues as far as the patent is concerned. Basically, I have the engine and the graphics already created. Once we decide on an environment to compile it under, I would like you to provide the gui, and I will do the rest. >>Let me know what IDE you are using if you are interested. > >I don't know yet. :-) > >I do most of my development in Macintosh Common Lisp, which is by far >the most impressive development environment I have ever used on any >platform (MCL is, in fact, the main reason I am a Mac user). But >unfortunately I cannot afford to pay the costly redistribution license, >and hence I am forced to use other tools for all software which is not >for private use. > The engine is written in C++ with extensive use of operator overloading. >When editing C code, I usually don't use an IDE. Emacs and the command >line tools suit my needs better. > >Because this is the first time I am writing a non-private GUI application >in Mac OS X, I haven't yet decided which tools do the job best. What I >have done so far is to use Project Builder and Interface Builder to write >a small Objective C Cocoa application which displays a hexagonal chess >board in a window and allows the user to move the pieces around with >the mouse (with legality checking). But it is possible that I will >try to use OpenMCL (an open-source version of Macintosh Common Lisp, >but unfortunately without the IDE and the GUI libraries of the commercial >version) instead. > I have CodeWarrior for OS X, but the documentation is a little on the thin side.
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