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Subject: Re: not really!

Author: martin fierz

Date: 09:23:23 01/12/04

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On January 12, 2004 at 12:10:08, Robert Hyatt wrote:

[snip]

BTW, here's an excerpt from a webpage saying that minimax was not invented by
shannon, but earlier (1928) by john von neumann:

cheers
  martin

(http://www.alanturing.net/turing_archive/pages/Reference%20Articles/what_is_AI/What%20is%20AI03.html)

"At Bletchley Park Turing illustrated his ideas on machine intelligence by
reference to chess. (Ever since, chess and other board games have been regarded
as an important test-bed for ideas in AI, since these are a useful source of
challenging and clearly defined problems against which proposed methods for
problem-solving can be tested.) In principle, a chess-playing computer could
play by searching exhaustively through all the available moves, but in practice
this is impossible, since it would involve examining an astronomically large
number of moves. Heuristics are necessary to guide and to narrow the search.
Michie recalls Turing experimenting with two heuristics that later became common
in AI, minimax and best-first. The minimax heuristic (described by the
mathematician John von Neumann in 1928) involves assuming that one's opponent
will move in such a way as to maximise their gains; one then makes one's own
move in such a way as to minimise the losses caused by the opponent's expected
move. The best-first heuristic involves ranking the moves available to one by
means of a rule-of-thumb scoring system and examining the consequences of the
highest-scoring move first."




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