Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: To Ed Schröder about the

Author: blass uri

Date: 00:22:10 12/02/98

Go up one level in this thread



On December 02, 1998 at 01:45:10, Christophe Theron wrote:

>On December 01, 1998 at 20:36:09, Kim Hvarre wrote:
>
>>Hello Ed,
>>
>>Exiting project You and Chistophe have going with The Tiger. In this relation
>>just one question, quoting Your homepage:
>>
>>"One of CHESS-TIGER's search algorithms has been implemented in REBEL and is
>>further improved by Ed Schröder. The CHESS-TIGER idea plus Ed's own improvements
>>have speed up REBEL with a factor of 2-3. The first results are very promising.
>>At the playing level of 1:00 per move REBEL scores 47½-31½ against various
>>strong computer opponents.
>>
>>For the moment the conclusion is Christophe's idea has given REBEL an elo jump
>>of at least 30 elo points but more likely the gain in playing strength is 50 elo
>>points or even more. The basic idea is im-plemented in the third party engines
>>of:"
>>
>>The question: The large jump in speed is this on behalf of something else
>>(knowledge, whatever) or is it just a "simple trick"/algoritme/?, You and
>>perhaps others have overseen?
>>If so, it's a rather amusing and a nice perspective in respect to the promising
>>future of search.
>>
>>Regards,
>>
>>kim
>
>Maybe Ed will answer too, but I can give you some info.
>
>As Ed and I have suspected right from the begining of the project, Rebel and
>Tiger are very very different programs.
>
>It appears that we use different algorithms to achieve a relatively close level
>of play.
>
>Some of these algorithms are incompatible with each other by nature. Maybe we
>will be able to get something by exchanging them, but it is not sure.
>
>But there are other algorithms that are compatible in both programs. And this is
>very interesting. Ed has found ideas that I have not found, and the opposite is
>true also. In the case Ed describes, one of Tiger's selection algorithms that
>did not exist in Rebel has been successfully implemented in Rebel.

Does this selection algorithm speeds up Rebel by a constant factor or maybe the
factor is a function of the time per move?

>
>This algorithm is not really a programmer's trick. It is an idea taking
>advantage of the nature of the chess game. I cannot say more, but I would rather
>describe this as being knowledge, because it would certainly not work with other
>games.

Does it work in all the cases in chess or maybe it only works practically in
99.99% of the cases.

I know that there are positions that Fritz5 can never solve because of the null
move(it does not analyze moves with no threat in the middle game).

These positions are rare so practically it is not a problem but it can be a
problem in solving studies

Are there problems with some rare positions with the faster Rebel?


Uri




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.