Author: Tord Romstad
Date: 12:47:32 02/06/04
Go up one level in this thread
On February 06, 2004 at 10:46:17, Sune Fischer wrote: >In an ideal world... :) > >Realisticly: >* how much does it slow you down? I don't know exactly, but I don't think it's extremely bad. The good thing about my engine is that everything else is also dead slow, hence the relative cost of doing a complicated mobility eval isn't that big. :-) >* how accurate can you make it or is it at best still 30% noise? Probably lots of noise, but I hope to be able to tune it better in the future. >* are the scores big enough to really matter anyway? >etc.. :) Maybe not now, but again, this is likely to change when (if?) I continue to develop my engine. You mentioned something recently that you called "the fundamental principle of chess programming" (or something similar): Never calculate something if you don't need it. I don't follow this principle at all. I calculate lots of stuff which I hardly use at all at the moment, or which is only used in tiny and unimportant components of the evaluation function engine. The point is that I hope it will be useful some time in the future. My basic principle is to write the engine in such a way that I can add new knowledge at a very low cost. The ideal world is far away, but I don't want to permanently block those roads which could have a tiny hope of bringing me there. Tord
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.